SimCity Societies: Destinations

SimCity Societies

Caesar IV

Immortal Cities: Children of the Nile
The latest at the 'Mill.
Wednesday, April 16th 2008
Immortal Cities: Children of the Nile Update
Tilted Mill believes passionately in Children of the Nile and remains committed to developing the Immortal Cities series further. To that end, the company is going to be supporting existing fans with some new goodies, and will also be bringing the game and series as a whole to new players who may not have gotten a chance to partake of what we continue to feel is a unique and refreshing city building experience.

We'll be providing more information on specific products and timing in the coming weeks, so please check back!
Wednesday, April 9th 2008
Game Update #4 for SCS
The fourth update for SimCity Societies has just been released! The update includes two new disasters (the Burgazoid 6000 and Ornithosaurus Wrecks), six new events, two new crises, new buildings, variants and abilities, as well as a mod management tool and a host of fixes and improvements. See the full details of the update here.
Thursday, April 3rd 2008
Children of the Nile is Back!
Like Osiris returning from the land of the dead, the Official Children of the Nile website has returned! But it's not just the website that's come back, Children of the Nile has come home to Tilted Mill, where it will live for all eternity... like Pharaoh's ba reuniting with his ka, and... oh, you get the picture.

The Tilted Mill team is overjoyed to have our beloved game back under its wing, so please check back frequently for news and updates about Children of the Nile and the Immortal Cities series.
Wednesday, March 5th 2008
Game Update #3 for SCS
The third update for SimCity Societies has been released. This update includes performance improvements, various user interface enhancements, and a new disaster; the UFO Attack!
Thursday, February 21st 2008
SimCity Societies Destinations
Our next project has been announced, SimCity Societies Destinations!
SimCity Societies Destinations enhances the SimCity Societies experience by providing all the tools you need to create an entire city or town based on attractions and amenities that visitors enjoy. With an enhanced map generator, players can identify each city’s opportunity for diversion and the city can capitalize on that draw. From sprawling theme parks and tropical beach resorts to country hiking trails, players can control more than 100 new buildings to create their customized destination.
See more details and screenshots at the official site.
Thursday, November 8th 2007
Job Openings: Senior Programmers
We are currently looking for Senior Programmers. See the jobs page for details!
Thursday, October 31st 2007
SimCity Societies Gold!
Look for the game in stores starting November 13th!
REDWOOD CITY, Calif. — October 31, 2007 — Today Electronic Arts Inc. (NASDAQ: ERTS) announced that SimCity Societies, the newest edition of the top-selling PC gaming franchise, SimCity, has been approved for manufacturing and is expected to begin shipping to stores across North America, Asia, Australia and Europe on November 13th. In SimCity Societies, you construct not only the cities you desire, but create their cultures, societal behaviors and environments as well. Build an artistic city, authoritarian dictatorship, spiritual community or most any society you want in SimCity Societies!
Monday, October 29th 2007
SimCity Societies Screens & Video
The official SimCity Societies site has a batch of new screenshots and videos, which show off some of the different kinds of cities, including Authoritarian, Cyberpunk, European and more!
Thursday, September 6th 2007
SimCity Societies Preview
GameSpot has a new preview with their impressions of a few of the city types in the game.
Thursday, September 6th 2007
SimCity Societies Preview
IGN posted a hands-on preview after getting some time with the SimCity Societies tutorial.








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