Games
At Tilted Mill, our goal is to create the finest strategy games, simulations and role-playing games in the world. We emphasize quality of design and game-play experience, not technology for technology's sake. We strive to deliver a deep, engrossing experience, not just superficial "fluff", because we have learned that this is what grabs hold of players, and holds their attention.
We know that the quality of a game reflects the quality of the environment that produced it, which is why we have always striven to create a fun, dynamic atmosphere for our people to work in. Before joining Tilted Mill, members of our team helped create some of the most important, successful and well-respected games out there.
Our current project is SimCities Societies Destinations, an expansion pack for SimCity Societies featuring everything from unspoiled nature parks, to tropical beach resorts, to sprawling modern theme parks with all the bells and whistles. You'll build cities based on attracting travelers, and keeping them entertained and satisfied. See the the official site for further details and screenshots, and visit our forums for discussion.
Our third game was SimCities Societies, which marked the return of the SimCity franchise! See the the official site for more details, screenshots, downloads and more. Visit our forums for discussion on the game and franchise.
Our second game was Caesar IV, the latest installment in the esteemed Caesar series. It was released on September 26th, 2006 by Vivendi Games. Check out CaesarIV.com for details, screenshots and more. Visit our forums for game help, strategy discussion, community tech support and user created scenarios.
Caesar IV is available for purchase at Amazon.com, EBGames and GameStop.
Our premier game was Immortal Cities: Children of the Nile, a historical city builder where you play as Pharaoh of ancient Egypt. It was released in North America on November 9th, 2004 by Myelin Media. It was later released in Europe on February 4th, 2005 by Sega Europe. Visit our forums for game help, strategy discussion, community tech support and user created scenarios.
Children of the Nile is available for purchase at Amazon.com.
We know that the quality of a game reflects the quality of the environment that produced it, which is why we have always striven to create a fun, dynamic atmosphere for our people to work in. Before joining Tilted Mill, members of our team helped create some of the most important, successful and well-respected games out there.
Our current project is SimCities Societies Destinations, an expansion pack for SimCity Societies featuring everything from unspoiled nature parks, to tropical beach resorts, to sprawling modern theme parks with all the bells and whistles. You'll build cities based on attracting travelers, and keeping them entertained and satisfied. See the the official site for further details and screenshots, and visit our forums for discussion.
Our third game was SimCities Societies, which marked the return of the SimCity franchise! See the the official site for more details, screenshots, downloads and more. Visit our forums for discussion on the game and franchise.
Our second game was Caesar IV, the latest installment in the esteemed Caesar series. It was released on September 26th, 2006 by Vivendi Games. Check out CaesarIV.com for details, screenshots and more. Visit our forums for game help, strategy discussion, community tech support and user created scenarios.
Caesar IV is available for purchase at Amazon.com, EBGames and GameStop.
Our premier game was Immortal Cities: Children of the Nile, a historical city builder where you play as Pharaoh of ancient Egypt. It was released in North America on November 9th, 2004 by Myelin Media. It was later released in Europe on February 4th, 2005 by Sega Europe. Visit our forums for game help, strategy discussion, community tech support and user created scenarios.
Children of the Nile is available for purchase at Amazon.com.
