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  #1  
Old 09-14-2005, 01:21 AM
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Thumbs up Scenarios we would like to play...

This thread is for people to suggest scenarios that they would like to see for individual maps in Caesar IV.

The scenario could be an event (such as defend the Rhine against the Huns or take Syracuse from the Greeks), a place (such as found Aix-en-Provence or Constantinople) or a mission (such as build Hadrian's wall or lay the Appian Way).

I look forward to reading the ideas of others!
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Old 09-14-2005, 02:32 AM
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I believe that would be the Germans (not the Huns, which came much later when the empire was in collapse. )

My guess is that we are going to return to many of the scenarios that we saw in Caesar III, plus some new ones (I hope), perhaps Judea.

I would like to build things like Hadrian's Wall (mentioned that in a thread on construction.)

Maybe a some sort of scenario based on the ill-fated Varus and the massacre of the legions in the Teutoberg Forest 9 AD by the Germans.

Of course, if they went with a map like the one in Caesar II, there would be several dozen provinces to pick from, which I find more appealing than the more limited choices of Caesar III.
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Old 09-14-2005, 02:48 AM
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I would rather have a map like in Pharaoh, rather than c3. I couldnt stand that you had to pick preset towns instead of plopping yur own down on the map when you were making your own game.

I like the way that was put, "defend the Rhine from the huns/germans" It should have been defend their invading forces from teh germans. lol

Um... I would like the see a map set in Israel, that would be neat. maybe do a map set in Scicily...
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Old 09-14-2005, 02:53 AM
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Lightbulb Scenario Suggestion One: Pacifying Mons

Mission: Pacify the Druid Island of Ynys Mons

History: The spiritual homeland of the druids of Ynys Mons (modern day Isle of Anglesely in Northern Wales). General Suetonius Paullinus pacified the island in 60 AD in a major (and successful) Roman operation to destroy the druidic power in Britain.

Objective: In Caesar IV the player would arrive on Mons with a Legion. The first goal would be to wipe out the Druids groves where they trained and worshipped. The second goal would be to build a town to bring culture to Mons to Romanise the locals and prevent the druids reestablishing themselves.

Point of historical interest: Boudicca seised the opportunity of Suetonius Paullinus campaign against Mons to launch her rebellion. Paullinus had to take his legion southwards in a hurry to defend Roman Britain. In gameplay terms perhaps the player could have a time limit in which to pacify and Romanise the Isle of Mons.

Last edited by Thucydides; 09-14-2005 at 07:23 AM.
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  #5  
Old 09-14-2005, 02:59 AM
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lols another poorly titled phrase. When youre pacifying something youre trying to make them not want to rebel.. you dont do that by wiping them out... well youre not supposed to... but killing them would solve the problem of needing to pacify them... >_>

"Destroy the Druid Grove on Ynys Mons" is a better title.
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Old 09-14-2005, 03:14 AM
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The Barbarian Nemesis... except you should be allowed to play the barbarian side and if you're good enough beat the pants off the Romans!

* ditto the boadicia contendor! *
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  #7  
Old 09-14-2005, 03:17 AM
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Default Scenario Suggestion Two: Rebuild Colonia Claudia Victricensis

Mission: Rebuild Colonia Claudia Victricensis (modern day Colchester in Britain)

History: This flows on from the previous suggestion of pacifying Mons. Boudicca led a revolt against the Romans that raised Colonia Claudia Victricensis.

Objective: As the primary objective the player would have to rebuild Colonia Claudia Victricensis and attract citizens and refugees back to their city. The secondary objective would be to rebuild the temple of Divine Claudius, the major building in the city. The player would have to also defend against incursions by Boudicca's chariots and spearmen.

Point of historical interest: When Boudicca sacked Colonia Claudia Victricensis the Legion IX Hispana was sent North to engage her forces... leading to a terrible Roman defeat and the need for Paulinus to march with his forces from Mons in a hurry.
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Old 09-14-2005, 03:19 AM
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Default yes

Quote:
Originally Posted by Keith
not the Huns
Yes, you are right. The Huns came right at the end of the Roman era and were initially invited by the Romans. However, Attila did take his forces through the German limes for a showdown with the Romans in Gaul.

Last edited by Thucydides; 09-15-2005 at 12:58 AM.
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  #9  
Old 09-14-2005, 03:23 AM
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Default er... no

Quote:
Originally Posted by dreamsoftwilight
lols another poorly titled phrase. When youre pacifying something youre trying to make them not want to rebel.. you dont do that by wiping them out... well youre not supposed to... but killing them would solve the problem of needing to pacify them... >_>

"Destroy the Druid Grove on Ynys Mons" is a better title.
Perhaps I wasn't being clear. Yes, you would have to destroy the druid groves. But no it is not a scenario to kill any Britons you come across. The real interest in the scenario would come from having to Romanise the native settlements after you have removed the druidic influence. So it would be a culture objective. This is what I mean by pacify.
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Old 09-14-2005, 03:35 AM
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Quote:
Originally Posted by dreamsoftwilight
I would rather have a map like in Pharaoh, rather than c3. I couldnt stand that you had to pick preset towns instead of plopping yur own down on the map when you were making your own game.
I'm sure the map editor will be more along the lines of the later ones rather than Caesar III.

Don't want to sidetrack this thread with discussions of the map editor.

Quote:
I like the way that was put, "defend the Rhine from the huns/germans" It should have been defend their invading forces from teh germans. lol

Um... I would like the see a map set in Israel, that would be neat. maybe do a map set in Scicily...
It would be interesting to see more areas of the empire included this time around. Perhaps with more unique terrain specific to each province rather than the simplified generic versions of Caesar III.

I really liked the empire map of Caesar II, for the historical authenticity it lended to that game. You had so many provinces to pick from, which made it more interesting than Caesar III empire map.
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  #11  
Old 09-14-2005, 03:35 AM
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Quote:
Originally Posted by Thucydides
(and were initially invited by the Romans).
Silly Romans.
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  #12  
Old 09-14-2005, 05:12 AM
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Default Scenario Suggestion Three: Siege of Masada

Mission: To support the siege of Masada

History: At the start of the Jewish rebellion a group of zealots wiped out the Roman garrison at Masada, the massive mountain plateau in Judea, and occupied it during a raging 4-year war. Masada seemed impregnable and from the fortress the Jews harried the Romans for years until Flavius Silva marched on Masada with the X Legion. The Romans were forced to consruct an enormous earth rampart so their seige engines could threaten the mountain fortress.

Objective: The gamer has to build a settlement to support the Roman beseigers, but to win the gamer has to build the massive earth ramp up the face of the mountain.

Interesting historical fact: After many months of contruction when the Romans finally were on the brink of storming the fortress almost 1000 Jewish defenders committed suicide rather than face defeat and slavery.
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  #13  
Old 09-14-2005, 06:40 AM
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Mission: to save angelisis from the dastly yet very handsome and sexy roman emperor..............etc etc etc..LOL....sorry as you can see I really had not a thing to add to this thread
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  #14  
Old 09-14-2005, 06:54 AM
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Default Scenario Suggestion Four: Tame the German Forest

Mission: Found Anreppen to enable the thrust into Germany

History: Augustus was determined to strengthen Rome's frontiers - and top of his list was to create a new frontier on the Elbe in Germany. Between 12BC and 6AD a series of great new fortress settlements were established in the forests East of Colonia Agrippina (modern day Cologne), which had marked the former limit of the Roman world. Aliso, Oberaden and... the furtherest East, Anreppen in the Lippe valley. These fortress settlements were necessary to support a Roman offensive to capture the German territories.

Objective: To found the fortress settlement of Anreppen in 6AD on a great map dominated by deep forests. The player must clear a path through the forest for the Legions to march from the West of the map to the East. The plentiful resource is timber, to be exported Westwards in return for the goods you need to found a city. The clearing made once the forest is logged is where the player must grow their crops... and enough food must be made surplus and stored to allow the Legions to march through to war at the end of the scenario. The player must face maurauding German warbands that seek to burn the crops and attack your workers clearing the forest.

Historical tid-bit: In 9 AD three Legions under the command of Quintilius Varus marched into the forest near Anreppen... never to be seen again. (yes, I agree, Keith. This is one of the great Roman stories). There is another mystery. The Romans laid a road to the East of Anreppen, and it is thought to lead to another, even more remote, Roman settlement. The remains of this settlement have never been located.

Last edited by Thucydides; 09-14-2005 at 08:21 PM.
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  #15  
Old 09-14-2005, 06:56 AM
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Quote:
Originally Posted by angelisis
Mission: to save angelisis from the dastly yet very handsome and sexy roman emperor..............etc etc etc..LOL....sorry as you can see I really had not a thing to add to this thread
There are plenty of would be Emperors around this site... perhaps you should start running now??? laughing

Last edited by Thucydides; 09-14-2005 at 07:25 AM.
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  #16  
Old 09-14-2005, 07:21 AM
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Default Scenario Suggestion Five: Supply the Great Games

Mission: Found a city in North Africa to capture wild animals for the Emperor

History: In 107AD Trajian held the greatest games of all, some 11,000 wild animals were said to have been slaughtered in the arena of the Colosseum.

Objective: The player has to found a city in the desert of North Africa to act as a base from which to capture as many wild animals as possible for the great games. You have to capture a set number of wild animals before the games begin... otherwise you will feature with the leopards in the Colosseum. There are no hostile natives but who worries about them when the desert is your enemy (with fires within limits please!).

Historical tid-bit: Leopards and Rhinoceros roamed far further North than today. The amphitheatre at Thysdrus (El Djem in what is now Tunisia) was second in size only to the Colosseum in Rome. It still stands today.

Last edited by Thucydides; 09-14-2005 at 08:20 PM.
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  #17  
Old 09-14-2005, 08:11 AM
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Hi,

On a slightly smaller scale; How about building the Roman Spa Baths, at Bath?, as say a monument style mini objective?
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Old 09-14-2005, 08:14 AM
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Quote:
Originally Posted by Schmophit
Hi,

On a slightly smaller scale; How about building the Roman Spa Baths, at Bath?, as say a monument style mini objective?
great suggestion! smile.
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  #19  
Old 09-14-2005, 08:16 AM
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Default Spa Baths

Sorry, I forgot this bit :

You would need stone, marble, possibly some small fountains/statues and maybe some artisans to make the lead pipes that feed the baths from the natural hot water springs in the area.
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Old 09-14-2005, 11:49 AM
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Along the lines of having natural disasters in the game like in Zeus, I would love to see Vesuvius. You could build up the whole city from ground up, and long with yachts and bath houses and the like, and then after so many years, *boom* everything is destroyed one fiery night and day by the volcano.
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