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#1
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Man i was wondering, if you have like 2 raider camps and both send raiders, is there anything do do to specify wich of the raiders attack when raiders are invaiding tghe city?
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#2
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Quote:
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#3
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Hi Punchackle, and welcome.
![]() What's your native language? I saw your other post that English is not your first language. To your question, CharleyK1 is right. When you send raiders, all that happens is that 3 to 5 raiders appear on the map from a random entry point and come raid the homes. There are some things you can do, however. First, if you want extra raiders, you have to fire a spawn raider trigger effect many times. If you run one of those 5 times, you will get 5 X 3 to 5 raiders, for a total of 15 to 25 raiders on the map at one time. However, they will appear in groups of 3 to 5, so they could come from 5 different locations. Second, you can make certain areas of the map border impassable to land units (i.e., raiders, citizens, et cetera). To do that, you can add cliffs and deep water, as walking units cannot cross those. However, you must leave at least one space, a minimum of about 4 squares wide, or no raiders or land traders can come to the nome. By placing only one or two of these narrow entry points, you can control which direction the raiders come from. However, it also makes it pretty easy for the player to plan around those invasions. You can also specify the nationality of the raiders by selecting the type such as Raiders Egyptian, Raider Greek, and so on. You can use that to indicate the source of the raiders by having two cities of different nationality. Lastly, you can get fancy. When you make a world level site, you can specify whether it spawns raiders by selecting a checkbox on its creation screen. If that box is checked, it shows a little icon that indicates to the player that raiders come from there. You could always make two copies of that site, one with spawn raiders unchecked, and one with it checked. To indicate to the player the source of the raiders, you could alternate between the two sites, so when the player views the world map, it is clear which one sent the raiders. That will take a bit of coding, but it wouldn't be that hard. I'm sure that we can all come up with other ideas as well, if we think about it. |
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#4
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There is a time delay on the trigger.
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