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#1
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Here is a look around the new features in patch 5.
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#2
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There's also the new "policies" option.
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#3
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I think the Maintenance sliders as well as the new budget graph with detailed mouse help on each day will appeal to many as well.
Though I am not a big fan of it, I know some people will like the terrain leveling tool. Not to mention the goodie you get at nightmare JOT. (Trust us, Nightmare JOT is going to be tough.) Getting smaller achievements, such as small town and re-starting may be necessary. (Getting any small amount of maintenance free revenue is a good thing.) |
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#4
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Oh My Gwad! I am so excited about this and haven't even installed patch 5. Finally it looks like there are some goals and scenarios to accomplish with this game. This is the first time I've been back to the site for a few months and can't wait to try it out. Thanks for listening to all your customers. I hope it is as great as I think it will be. LOL
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#5
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I have found sadly a problem : a few buildings cost more per week that their week income like Brewery 500 only per week and the bank 1000 per week only, is it normal ?
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#6
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I've noticed this also, you have to balance it with other buildings that have low maintenance and high income. I like to cluster my work places around the admin building so they can reap extra income from that building. In the 1st scenario (can't remember the name, the romantic one) I used 4 of the farming places and a couple gas stations, they have an excellent income with low maintenance and placed near the admin building they bring in even more $$$. I know that is redundant but, income is income.
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#7
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Quote:
The new economic system is quite interesting (in my view at least) in that in order to have stability at higher difficulty levels, you're more encouraged to "develop" a city from a farming community into a real serious city as opposed to just making a corporate haven or an industrial sweatshop right off the bat. Last edited by Azeem; 05-27-2008 at 09:45 AM. |
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#8
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Quote:
Yes (to development, but not in all societies) What you have to do at higher difficulties is, like most city builders, grow your city in stages. Make sure you don't spend all your starting funds before you have a positive flow of income. Bank loans (2) come in handy for the weekends if you make a mistake- and you probably want to find the right level of risk on the maintenance budget as well. Enjoy |
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#9
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Ok, its not a bug, i understood
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#10
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Quote:
Please tell me that there is a way to change the landscape before you enter a scenario. I hate building on a full edge to edge land with no water. ![]() |
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#11
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So, if you don't like the landscape- restart. In some scenarios, like Futureopolis, part of the theme is that it takes place in an unusual terrain- so you probably will never see water there. |
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#12
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Quote:
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#13
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some of the buildings and ambient stuff seems to take more place to place them down, and with the cars the place taken is not with length of the car but across the car.
how can i fix this. |
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#14
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Good news every ones ! I just created a strong and nice autoritarian city
![]() Autoritarian is a really challenging society but nothing of impossible, can i show my authoritarian city when will i have the Autoritarian Trophy ? |
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#15
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take a look at these, before patch 5 there were all size 1 x 1 except warehouse 6 x 4. xml's are written with the old measurements. all 1 x 1 and warehouse 6 x 4.
I can't just go on and change allt he xmls in the game installation folder, do I? |
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#16
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I concur with gwynblaid. I checked some of my vehicle decoration mods and they are all orriented incorrectly. somehow the X/Y coordinate system is all switched. I know this has nothing to do with the XML files themselves because you patch could not have rewritten my mods.
either the X/Y system is switched or the models have all been affected to be orriented in a different direction. either way, all of my vehicle mods are now taking up space in the worng direction. I will see about getting a pic to show you. as for my warehouse, the size is ok for me. Last edited by soldyne; 06-09-2008 at 02:33 PM. |
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#17
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well I switched the metrics for weight and height in ALL xml files and they seem ok now. only the warehouse is the same.still don'w know what the yellow quadre surrounding it means (we now, red means "can't place", green meens "go on, place it if you want")
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#18
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maybe it has something to do with the terrain level?
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#19
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The yellow area shows the neighborhood which will be less attractive for people to live and work. That is, if you place normal buildings there, they will be negatively affected.
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#20
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oh, ooohhhh, ok. then everything is ok. but is it possible to turn that down
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