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  #1  
Old 10-01-2006, 11:22 AM
Paulus II Paulus II is offline
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Default Equites leaving

Whenever a town comes under attack most of the equites leave town resulting in a collapse of all services provided by them. Later they are unwilling to come back because of the lacking services. A bit of a vicious circle that I can't find a solution too.
Anyone??

regards,

Paul

BTW, city is fully enclosed by walls, no gaps, all roads run through gates, towers are all fully manned, various legions around the city.

Last edited by Paulus II; 10-01-2006 at 11:30 AM.
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  #2  
Old 10-01-2006, 01:02 PM
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Spearthrower Spearthrower is offline
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It might be worth posting a save just before it happens....

Just a question to establish what the situation is.... the attacking army aren't either knocking down some walls or entering the city are they? From what I have read and seen briefly on the demo.... Equites expect a level of security... so perhaps their houses are downgrading, or they are just feeling the fear and scarpering while they can?
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  #3  
Old 10-01-2006, 01:32 PM
MarkDuffy MarkDuffy is offline
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Quote:
Originally Posted by Paulus II
Whenever a town comes under attack most of the equites leave town resulting in a collapse of all services provided by them. Later they are unwilling to come back because of the lacking services. A bit of a vicious circle that I can't find a solution too.
Welcome to our family, Paulus II!

I don't know about the Military part, unless the invaders are destroying things.

However, your Equites are very picky about things they require. A Medium Domus requires 2 Foods, 2 Basic Goods & 1 Lux Good. [EDIT: This gets your people to "Content" or "OK".] Give them MORE types to make them really happy!

When Equites move out, you automatically get a "Need Entertainment" message that can be ignored. New Immigrants will come in awhile. Your people stay mad (or the residence does, anyway) for a time. Usually, they will all leave [In any given unhappy residence, that is] & then you begin again to fill them up. [New arrivals immediately go for water from a Well if necessary & then for Food/Goods. They need these things to power back up. None of these things require Equites. As your Equites begin to pile up, your Services will turn back on.]

Many more things are required for Equite Happiness.

If your people BEGIN Happy, they will be much better able to handle the tough times.

More is ALWAYS better!

Last edited by MarkDuffy; 10-01-2006 at 01:49 PM.
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  #4  
Old 10-01-2006, 01:37 PM
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Keith Keith is offline
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That they choose to move out during an attack may just be coincidence too.

Are you paying them more than the standard?
Do they live in a area of low desirabitlity?
Do they have fountatin water? Plazas? Statues, Gardens, etc.? Heatlcare? Bathhouse?
Do they have food and basic goods?
Are there enough equites in your city to fill all the jobs they work at before the attack occurred or is there a equites shortage?
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  #5  
Old 10-01-2006, 04:27 PM
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vic_4 vic_4 is offline
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Is it possible that invaders have destroied aqueduct or pumphouse?
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  #6  
Old 10-01-2006, 04:35 PM
Daego Daego is offline
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Also, you can kind of trick a "mad house" by mothballing it and then opening it again. It will evict all current residents and you'll get a fresh set of immigrants that you can piss off until they move. Rinse, repeat =P
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  #7  
Old 10-01-2006, 04:43 PM
MarkDuffy MarkDuffy is offline
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Quote:
Originally Posted by Daego
Also, you can kind of trick a "mad house" by mothballing it and then opening it again. It will evict all current residents and you'll get a fresh set of immigrants that you can piss off until they move. Rinse, repeat =P
lol ~ Daego!

Methinks we have a claim of a "Perfect" city with Equites mad as Hell.
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  #8  
Old 10-01-2006, 05:01 PM
Daego Daego is offline
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Quote:
Originally Posted by MarkDuffy
lol ~ Daego!

Methinks we have a claim of a "Perfect" city with Equites mad as Hell.
Well... there are certainly scenarios that it is easier to quickly get to your requirements and move on than try to build a perfect city. Other scenarios, like Cathargo, really need a perfect city to stay running while you build up your personal savings to win. =P
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  #9  
Old 10-01-2006, 06:38 PM
mirunit mirunit is offline
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Keep like > 400 denarii in your treasury, and leave the salary at ~25. If it goes under the 400 area then no matter what their salary is set on they will leave. I had the exact problem.
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  #10  
Old 10-02-2006, 12:48 AM
MxM MxM is offline
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I have seen similar thing as described in the OP. The thing is that if the wall comes down, or there is no water access, then the buildings would devolve! However, the building did not devolve and the habitants where not angry, they just left during the city siege. I did not notice exactly how did they do it, I noticed it after the battle, when the services started to fail for villas.

It may be related though to that the fight was inside the city wall, and the attackers did manage to set on fire few buildings (though the buildings survived). So, my guess is may be the workers of that buildings died or run away...
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  #11  
Old 10-02-2006, 04:17 AM
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Quote:
Originally Posted by mirunit
Keep like > 400 denarii in your treasury, and leave the salary at ~25. If it goes under the 400 area then no matter what their salary is set on they will leave. I had the exact problem.
I think the level when people worry depends on the amount of salaries, so on the number of people in town. I have got people worrying about wages with over 1000 denarii in treasury. If there is not enough money and you give people at least two kind of food and one basic goods only to equites, low unemploiment I have never had people leaving. I usually give standard salary both to plebs and equites.
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  #12  
Old 10-02-2006, 09:35 AM
Paulus II Paulus II is offline
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Hi all,

Thank you for the input!!

I've been fooling around a bit with the different suggestions you have all made and come to the conclusion that it happens when several things go "wrong" at the same time. So it is not just the attack that scares them off but rather a combination of causes. Salaries being on the standard level, only one luxury good available, a wall being breached, angry gods and even rioting plebs (how did I ever miss that one ) play a part in the leaving of the equites.
Problem solved, just being more careful in fullfilling all the equites needs should do the trick.

Regards,

Paul
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  #13  
Old 10-02-2006, 01:43 PM
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cagnanopy cagnanopy is offline
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Quote:
Originally Posted by mirunit
Keep like > 400 denarii in your treasury, and leave the salary at ~25. If it goes under the 400 area then no matter what their salary is set on they will leave. I had the exact problem.
I have to try this, I have a serious issue that I didn't have when I first started playing C4 with the Equites getting all angry and gimping alot of stuff... I had a plague outbreak during one of their temper tantrums killing alot of people. I hope this works, because I've had less than this (400) but had a positive amount of money, and had their wages capped, and they still were leaving even with multiple types of goods.
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  #14  
Old 10-02-2006, 10:34 PM
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cagnanopy cagnanopy is offline
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Keeping my funds over 400 keeps the equisites in the city... thank goodness, I was getting so pissed off with them leaving all the time. Right as my funds dropped below 400, they started to get angry. Great help.
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  #15  
Old 10-04-2006, 02:40 AM
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Cartpusher Cartpusher is offline
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If there are no funds in the treasury, the people don't get paid.

I would leave, too.

I deleted the domus and built new ones. It was touch and go, but enough equites returned to get partial coverage on services which encouraged more to come in.

I set water, religion and entertainment on highest until things got better.
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  #16  
Old 10-04-2006, 12:37 PM
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I understood that I needed positive treasury funds, but they would be getting angry even while I did have positive funds... so I assumed as long as my funds were positive, people were getting paid, which I found was wrong with the equites. I know I could delete the domus and delete the issue, but I like to try and play through the problem, so I don't.
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  #17  
Old 10-07-2006, 02:39 AM
xi'Vexus xi'Vexus is offline
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I have been having the same problem... a lot. I've decided to give it an acronym. SEE - Spontaneous Equite Exodus.

So what's the best way to avoid SEE?
Some people have said to evict the unhappy people and let new ones come in... this seems like an exploit.
Some people here have said to keep more then 400 in the treasury at all times. I've had SEE happen even with more then 400. Although, this explaination seems like it would make sense. If you don't have money, they are going to get pissed off that the city is mismanaging the middle-class taxes they paid for all that furniture and jewelry.

400 isn't a magic number, sometimes it takes a lot more, and I think I figured out why.

I've been building some rather large cities, in excess of 3,500 citizens. With that many people, even with a standard wage, 400 in the treasury isn't going to pay for very many equites. The larger the city, the larger your treasury has to be.
Slower development, and running the game on fast speed seem to help avoid the tendancy to over extend yourself.
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  #18  
Old 10-07-2006, 08:23 AM
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vic_4 vic_4 is offline
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Quote:
Originally Posted by xi'Vexus
I have been having the same problem... a lot. I've decided to give it an acronym. SEE - Spontaneous Equite Exodus.

So what's the best way to avoid SEE?
Some people have said to evict the unhappy people and let new ones come in... this seems like an exploit.
Some people here have said to keep more then 400 in the treasury at all times. I've had SEE happen even with more then 400. Although, this explaination seems like it would make sense. If you don't have money, they are going to get pissed off that the city is mismanaging the middle-class taxes they paid for all that furniture and jewelry.

400 isn't a magic number, sometimes it takes a lot more, and I think I figured out why.

I've been building some rather large cities, in excess of 3,500 citizens. With that many people, even with a standard wage, 400 in the treasury isn't going to pay for very many equites. The larger the city, the larger your treasury has to be.
Slower development, and running the game on fast speed seem to help avoid the tendancy to over extend yourself.
It is a mix. 400 is not magical, it is right, but you have to consider other factors: first unempoyment, when you begin try to have as many equites as possible occupied, I try to have 2-3 position open and also try to get three kind of food available and give at least one basic good as soon as possible (you can close to plebs basic market so you don't waste precious initial goods and don't evolve them too soon) and last make water as high priority in labor screen.
Fulfilling these indication I never had anymore equites leaving in early stage.
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  #19  
Old 10-07-2006, 09:01 AM
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cagnanopy cagnanopy is offline
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Quote:
Originally Posted by xi'Vexus
I have been having the same problem... a lot. I've decided to give it an acronym. SEE - Spontaneous Equite Exodus.

So what's the best way to avoid SEE?
Some people have said to evict the unhappy people and let new ones come in... this seems like an exploit.
Some people here have said to keep more then 400 in the treasury at all times. I've had SEE happen even with more then 400. Although, this explaination seems like it would make sense. If you don't have money, they are going to get pissed off that the city is mismanaging the middle-class taxes they paid for all that furniture and jewelry.

400 isn't a magic number, sometimes it takes a lot more, and I think I figured out why.

I've been building some rather large cities, in excess of 3,500 citizens. With that many people, even with a standard wage, 400 in the treasury isn't going to pay for very many equites. The larger the city, the larger your treasury has to be.
Slower development, and running the game on fast speed seem to help avoid the tendancy to over extend yourself.

True to that, but its a good target number if any should be said. I keep in mind to make sure my fund don't get to close to 400 or below, and if it does I stop building and wait for some traders to give it a nice 1k boost.... I know when it does drop below the 400ish area, it takes about 2 or 3 months until the exodus begins.. or SEE... and it does kinda annoy me when I look at all their houses and I see their red screaming faces. :P
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  #20  
Old 10-07-2006, 12:37 PM
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vic_4 vic_4 is offline
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I think the secret is to proceed by steps and not to overbuild or place too many equites. I stay with just three equites houses until my city stabilizes and I make money.
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