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Paradine_mikey
01-07-2006, 06:54 PM
First off, TM people, excuse me, but i'm sick and tired of this problem always cropping up and i've now read that it happens to others who come on this forum and they have written MUCH more than i have on here.

The problem is the damn laborers in the game... and before anyone else chimes in with their incidentals..... yes i do know how to work up a "work/slave camp" each one has a damn bakery, hospital, 2 priests, shrine, at least 8 laborers, common and lux shopkeepers.... i make camps for maps like Akhenaten, where you have LOTS of minable items on the regular map... but the way you designers wrote the coding for the overseerers and the laborers escapes me and i'm NOT techically/computer unwise at all.

SO i'd REALLY love to know why the FRACK you FRACKS desided to set up how the laborers work? they are DAMN SLAVES!!!!! PERIOD.. read your damn history... come on... and yes it gets very frustrating and shows that some one in TM Really FRacked up bigtime and no one else has done a thing about it.

Laborers are slaves, or if you like serfs.. PERIOD they are not nor never were "free men" hence when a damn overseerer is in an isolated work camp to mine say gold or tin or copper or DAMN anything else... WHY THE Frack ???? do the god damn laborers sit at their fracking homes with everything they god damn need in the camp but idiots from the otherside of the damn map come to mine the ****???

and DO NOT TELL ME THAT "i'm doing somethign wrong in how i've set up my game!!" that is just a god damn excuse.. ALso it's 2006 the game came out in 2004 how someone in your QA branch should have missed this is beyond good business....

Again as i stated at the begining " excuse me" but this is S***.... this item has absolutely NOTHING to do with the concept of a pull economy.. and hell if you put any minable items on "reserve" it's even worse to try to figure out the hierarchy of which minable item gets priority for the laborers..

OH and my system is a AMD 64+ 3200+ 80 HD 1 G Memory, nVidea FX5700LE the game doesn't freeze up... so PLEASE just fix it.. it's just a damn line of code.. MAKE the damn overseerers capable of selecting which laboers they want to follow them would SOLVE this problem perfectly...

and DAMN you if you guys install the same dumb system in Caesar IV...

Sorry for ranting at you people, but this problem usually makes me put TM games on the shelf for months..

I know that you all are very busy making Caesar IV, but this item should have been fixed in the patch that came out in 2005.


SOrry for yelling at ya, but sometimes yelling has to be done Now-a-days cause some younger peeps think they are too good to listen at times (just a general statement, but appropiate here ).

OK, so everyone can hate me for me saying what i just did, but in my humble and stupid opinion this problem should never ever come up with the advancements in technology since Caesar III came out all those years ago.

FRACKIN DAMN WRITE!!!! it's just a thought :p :D :cool:

MarkDuffy
01-07-2006, 07:22 PM
The game works, Mikey. Overseers & laborers DO do their jobs, just not as you would wish them to.

Getting them to mine in Akhetaten is part of the difficulty built into COTN, where there is not a lot of difficulty for the experienced player.

Be one with the game. :)

Azeem
01-07-2006, 10:18 PM
First off, as much as I agree with you about the AI being kind of quirky, screaming expletives like an angry little kid isn't going to get you much attention...or much respect for that matter. ;)

Secondly, the whole notion of Egypt being major slave-drivers throughout their entire history is archeologically proven to be over-exaggerated. I'm sure lots of Egypt-o-holics here can tell you more about that. :)

Third, the way laborers work is apparently in a set of priorities. Limestone quarrying and construction often seems to trump everything else. If other jobs are not being done, that would mean either you don't have enough laborers (as they are being diverted to other tasks) or your workers and overseers have other personal matters to attend to. Workers will work in mines only if the workers and the Overseers arrive at around the same time. You can't really do much about that except building your labor camps near the desired raw materials or building the necessary services as close to the labor camps as possible, mitigating inefficiency. Building laborers' housing in seperate locales is inefficient as some laborers will follow some overseers regardless of how far apart they are, thus the key is usually centralization. Also note that mines have a limit on how many laborers can work there.

Keith
01-07-2006, 11:39 PM
First, the laborers aren't slaves. Despite average assumption that all such work was done by slaves is historically wrong. There was much volunteer labor from the Egyptians "in the service of the Pharaoh." Farmers in the off season would work at pyramid sites, etc. Of course, there were slaves used, but none of these games have ever represented slavery.

The problem of the characters travelling across the map, especially when they have everything they need right next door, is not a new one, but it can be gotten around provided you are willing to commit to the building of large amounts of labor.

In my present game of Ahketaten, I've been using as many as 140+ laborer huts to construct all the pyramids, obelisks, statues, mine, and quarry It is true that somethings tend to take precedence over another function, but if you have plenty of labor it all gets done eventually. Right now my laborers are busy mining copper, gold, turquoise, qarrying limestone, and hauling the stone to the Great Pyramid. I have camps near all the mines and quarries, but not near the turquoise mine, which is close to the quarries anyway. Some of the laborers hauling stone and quarrying are coming from the mine areas while others are from the nearby huts, while some from huts near the quasrries are travelling to the mines.

Don't expect to get by with just eight laborers in your camps, and you'll need laborers in various areas of the map in sufficient number to enable at least some of the to do the work needed at the various map sites.

Plus, you may need more than one overseer set to the same task to get the laborers moving. I had two set to quarry limestone, and I've just switched them over to quarrying fine limestone. The laborers are still hauling stone out of the limestone quarry. They should soon appear at the fine limestone quarry and start work there once the cut stone is emptied from the other quarry.

After you play a while such things won't be such a big deal, even though it's not a elegant workaround or fix. True, the way the game handles labor is problem and alot of people have voiced similar concerns, albeit, less strenuously.

Don't hold your breath for any new patch for CotN. I'm fairly certain we'll probably not see another one, so there no sense kvetching about it. It is what it is.

Paradine_mikey
01-08-2006, 12:03 AM
Sorry if i Offended anyone in the forum.... I'm not new to the game i have just shut my mouth about this item for months cause i wanted to see if anyone else was experiencing the same thing... thanks to Keith and Mark for shedding some light on what is actually going on as the TM people have made the game, but my reading of the Help page for Laborers in the game itself implies that they are one of the lowest rungs socially in egypt and if i'm carving or hauling either fine or regular Limestone, i already found out that almost all laborers will assist and i do know that historically Free farmers would gladly build pyramids for their Pharoah, but an Overseer historically isn't a really nice guy...

But maybe someone can explain for me Why when an overseer has a broken arm they wont just go to the nearest active hospital when they go back to the Jobsite?

Keith
01-08-2006, 03:37 AM
If you want to see what I'm talking about, you can download a recent save near the bottom of the the thread entitled "11 overseers and no one works". I have worked around my original problem and posted a number of saves in the thread as time passed. The last one is numbered 22. I well past that point now in my own game but you can get a sense of what I was doing. In fact, I'll add my latest save of the game to the bottom of the thread if you are ineterested.

wodinoneeye
01-08-2006, 04:36 AM
First off, TM people, excuse me, but i'm sick and tired of thsi problem always cropping up and i've now read that it happens to others who come on this forum and they have written MUCH more than i have on here.

THe problem is the damn laborers in the game... and before anyone else chimes in with their incidentals..... yes i do know how to work up a "work/slave camp" each one has a damn bakery, hospital, 2 priests, shrine, at least 8 laborers, common and lux shopkeepers.... i make camps for maps like Akhenaten, where you have LOTS of minable items on the regular map... but the way you designers wrote the coding for the overseerers and the laborers escapes me and i'm NOT techically/computer unwise at all.

SO i'd REALLY love to know why the FRACK you FRACKS desided to set up how the laborers work? they are DAMN SLAVES!!!!! PERIOD.. read your damn history... come on... and yes it gets very frustrating and shows that some one in TM Really FRacked up bigtime and no one else has done a thing about it.

Laborers are slaves, or if you like serfs.. PERIOD they are not nor never were "free men" hence when a damn overseerer is in an isolated work camp to mine say gold or tin or copper or DAMN anything else... WHY THE **** ???? do the god damn laborers sit atheir fracking homes with everything they god damn need in the camp but idiots from the otherside of the damn map come to mine the ****???

and DO NOT TELL ME THAT "i'm doing somethign wrong in how i've set up my game!!" that is just a god damn excuse.. ALso it's 2006 the game came out in 2004 how someone in your QA branch should have missed this is beyond good business....

Again as i stated at the begining " excuse me" but this is ****.... this item has absolutely NOTHING to do with the concept of a pull economy.. and hell if you put any minable items on "reserve" it's even worse to try to figure out the hierarchy of which minable item gets priority for the laborers..

OH and my system is a AMD 64+ 3200+ 80 HD 1 G Memory, nVidea FX5700LE the game doesn't freeze up... so PLEASE just fix it.. it's just a damn line of code.. MAKE the damn overseerers capable of selecting which laboers they want to follow them would SOLVE this problem perfectly...

and DAMN you if you guys install the same dumb system in Caesar IV...

Sorry for ranting at you people, but this problem usually makes me put TM games on the shelf for months..

I know that you all are very busy making Caesar IV, but this item should have been fixed in the patch that came out in 2005.


SOrry for yelling at ya, but sometimes yelling has to be done Now-a-days cause some younger peeps think they are too good to listen at times (just a general statement, but appropiate here ).

OK, so everyone can hate me for me saying what i just did, but in my humble and stupid opinion this problem should never ever come up with the advancements in technology since Caesar III came out all those years ago.

FRACKIN DAMN WRITE!!!! it's just a thought :p :D :cool:


Nothing I havent said before.

They better do a more decent job on C4.

MarkDuffy
01-08-2006, 02:03 PM
Put a sock in it, Phil.

Seriously...

wodinoneeye
01-08-2006, 10:17 PM
Yes, you have Woddy. So, keep hoping is all I can say aside from this was NOT the place for this type of discussion. Game help and strategy as I said earlier :( :mad: :rolleyes: :eek: !!!

Sincerely,
Phil





Patches (or the lack of) can be considered a Technical issue.....