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View Full Version : Pre- and Post-Patch Woes


micharjuna
11-22-2004, 05:26 PM
I installed the patch, and everything is just dandy, except for one thing.
One bug present before the patch was that in shrines, temples, apothecaries, hospitals, and mortuaries, the item "Days closed:" always said "0". I was expecting this to be fixed in the patch, but whereas before, "People served last year:" always yielded a number, after the patch it always reads "0", and "Days closed:" still reads "0".
Not only do I not know the last time the buildings were used, but I don't even know to what extent they were used in the previous year.

Also, some people reported Scribe problems after the patch. I experience them either constantly or never. Sometimes when the Scribe's wife goes shopping, but she just hangs around outside the shop for awhile and goes home.

A suggestion for a future patch:

Brick and papyrus amounts are numerated where they are produced, as well as all of the resources that shop-keepers and weapons-makers collect to manufacture their products. Their products, however, are indicated by the adjectives, "few", "adequate", etc. It would be helpful to know the exact amounts of their products at all times, especially when trade is involved. Perhaps a more extensive inventory screen would do.

C Franziskus
11-22-2004, 09:12 PM
Nice constructive obsevations micharjuna


While on the subject, he are some more considerations (I'm sure they were already on the table, but I thought I'd mention them anyways;)

please change the default for AI placed drop-off points to either 'none' and then a message that trade with 'xxx' is now possible, or let it default to 'xxx' town - "don't keep it at the present 'any' setting'' - pretty please... having had exact locations for my limestone deliveries (for all my trade partners for that matter) they suddenly were delivered on the other side of the Nile were the AI randomly placed a drop-off when the last town in the 3rd tutorial opened - not very nice.

Also, how do you verify if you already placed an 'exchange center'? Pretty much all other buildings can be highligthed through the control panel.
Would it be possible to 'subpanel' things like Craftsmen, like when you are looking for your papyrus makers and you have 30-something Craftsmen this task gets very difficult until you find the first one - then of course you can click the previous and next button.
When you right-click the overseer it would be very helpful to be able to change his assignment instead of having to zoom out, find his home, right-click it, change assignment, click the man, and zoom back in...

GillB
11-23-2004, 12:48 AM
Would it be possible to 'subpanel' things like Craftsmen, like when you are looking for your papyrus makers and you have 30-something Craftsmen this task gets very difficult until you find the first one - then of course you can click the previous and next button.
If you find one, you can double click it and all should be highlighted.

Mulluane
11-23-2004, 01:00 AM
Here is a little trick for you. Find a certain type building, say for example bakery. Zoom out far enough to show all possible bakeries on the screen. Double click on one bakery to highlight them all. Hit Ctrl and choose a number on your keyboard. Numberpad does not work for this.

Note: If any of your bakeries are not in the actual screen view they will not highlight.

From now on, all you have to do to highlight all your bakeries is hit the number you assigned :)