Blair Evans
11-19-2004, 07:47 PM
A patch for Children of the Nile is now available here:
http://www.tiltedmill.com/cotn/
You can also simply click on the Children of the Nile link at the upper right of this page.
To install the patch, all you need to do is download the file and then run it. It is a self-extracting executable, so there is no need to decompress or unzip it.
Now that the patch is available, please download and use it as a first remedy for any problems you may encounter. The patch download page lists the major issues that were addressed by the patch, but a number of other seemingly different issues can also be resolved by the fixes included in the patch. It should produce generally smoother gameplay overall, so patching is highly recommended even if you are not encountering problems.
In some cases the fixes in the patch do not resolve problems once they are saved into a savegame - once it's happened it cannot be undone. In these cases, the fixes will prevent the problems from happening again from scratch, however. For these types of problems, if the issue is truly a game stopper, it is best to go to an earlier savegame from before the problem and resume play there.
To elaborate on that, here are the issues that we know will not be resolved in savegames made before the patch (though they will not re-appear from scratch):
1. Choosing to replay a scenario within a campaign can stop campaign progress - If you chose to restart a campaign scenario (via the replay button) prior to the patch, any saves (of that scenario) made after that are no longer recognized as campaign saves and so we cannot rescue them. To proceed along this same campaign path, you will need to restart the scenario from the campaign progress autosave (which will be named something like: Grand Campaign_1 2004.11.18 - 18h.31m.32s.ank) and play through the scenario again. Anyone who did not restart a campaign scenario before the patch or anyone choosing to replay after patching will not encounter this problem.
2. Stuck figures - Not all stuck figures will be cleared in savegames by the fixes in the patch, but nearly all of them should be. It may take a little bit of time, though, so please be patient with your confused citizens. For those that do not become unstuck, the best remedy (as mentioned above) is to go back to an earlier savegame from before they get stuck. The improvements in the patch should prevent them from getting stuck again.
3. Stuck barges or sleds at barge landings - Unfortunately, savegames in most of these cases will not be fixed by the patch. For some cases, the problem can be addressed by deleting your current barge landings and then rebuilding them. In many situations you will no longer be able to place the barge landings in the exact same spot, as the original spot should not have been valid in the first place. If replacing the barge landings does not help, then the best remedy is to load an earlier save from before the problem and then rebuild the barge landings.
The fixes for other issues addressed in the patch should all propagate to savegames and resolve the issues.
We hope this helps and that you all continue to enjoy playing Children of the Nile, now version 1.1!
http://www.tiltedmill.com/cotn/
You can also simply click on the Children of the Nile link at the upper right of this page.
To install the patch, all you need to do is download the file and then run it. It is a self-extracting executable, so there is no need to decompress or unzip it.
Now that the patch is available, please download and use it as a first remedy for any problems you may encounter. The patch download page lists the major issues that were addressed by the patch, but a number of other seemingly different issues can also be resolved by the fixes included in the patch. It should produce generally smoother gameplay overall, so patching is highly recommended even if you are not encountering problems.
In some cases the fixes in the patch do not resolve problems once they are saved into a savegame - once it's happened it cannot be undone. In these cases, the fixes will prevent the problems from happening again from scratch, however. For these types of problems, if the issue is truly a game stopper, it is best to go to an earlier savegame from before the problem and resume play there.
To elaborate on that, here are the issues that we know will not be resolved in savegames made before the patch (though they will not re-appear from scratch):
1. Choosing to replay a scenario within a campaign can stop campaign progress - If you chose to restart a campaign scenario (via the replay button) prior to the patch, any saves (of that scenario) made after that are no longer recognized as campaign saves and so we cannot rescue them. To proceed along this same campaign path, you will need to restart the scenario from the campaign progress autosave (which will be named something like: Grand Campaign_1 2004.11.18 - 18h.31m.32s.ank) and play through the scenario again. Anyone who did not restart a campaign scenario before the patch or anyone choosing to replay after patching will not encounter this problem.
2. Stuck figures - Not all stuck figures will be cleared in savegames by the fixes in the patch, but nearly all of them should be. It may take a little bit of time, though, so please be patient with your confused citizens. For those that do not become unstuck, the best remedy (as mentioned above) is to go back to an earlier savegame from before they get stuck. The improvements in the patch should prevent them from getting stuck again.
3. Stuck barges or sleds at barge landings - Unfortunately, savegames in most of these cases will not be fixed by the patch. For some cases, the problem can be addressed by deleting your current barge landings and then rebuilding them. In many situations you will no longer be able to place the barge landings in the exact same spot, as the original spot should not have been valid in the first place. If replacing the barge landings does not help, then the best remedy is to load an earlier save from before the problem and then rebuild the barge landings.
The fixes for other issues addressed in the patch should all propagate to savegames and resolve the issues.
We hope this helps and that you all continue to enjoy playing Children of the Nile, now version 1.1!