View Full Version : Future game ideas...
wodinoneeye
11-10-2004, 03:13 AM
The tech-tree issue is -- first you do this, that leads to this and then you can have this (the fact that you can lay out almost a large city shows how deterministic it is).
Along time ago I had the idea of a game (specificly for RTS games where people just learn all the loopholes and do nothing else) where the mix of units/buildings/technologies is scrambled for every game (same random set available to all players in a multiplayer RTS) .
10X as many different units/buildings/tech would be randomly selected from -- effectively making every game unique.
Every game would have a different mix and the beancounters would actually have to think and SOLVE problems instead of playing the loopholes.
Of course most game companies have enough problems creating the artwork and programming for all those things and 10X as many would bankrupt them.
It would also require a clever mechanism to balance the game mix so that
there were no major gaps that would make that combination unplayable.
In CotN (or rather whatever is next) you could have alot more commodities (many produced on only specific terrain) and alot more foreign goods/crops (as well as craftsmen/gods/buildings) which may appear(be imported) and change the city/abstract game dynamics. (look we discovered bronze in the old kingdom -- those pyramids are gonna be easy now !!!! Pyramids for all!!.... more pyramids than you could shake a scepter at....)
Offer the player options -- different ways to solve problems (nobles unhappy?? dump that stash of blue lotus on them you got from the king of Kush). Special items/ploys/events that allow one-shot fixes -- like the way the board games have cards with special events -- the player has to decide when wants to use them (once) or wait for a more critical time...)
Once people have played thru the campaign game what then?
A few stand-alone scenarios and maybe some additional scenarios created by
players.
If each time a player played the campaign there were new surprises it would make more players want to continue and increase the games appeal ($$$).
sitearm
11-10-2004, 03:46 AM
What about a game that evolves as the community of users plays it and gives feedback to the community of developers and the game actually goes somewhere neither community could have predicted?
You'd have to use online forum to share and compare playing and to post game updates quickly. And you'd need a game language/files that allowed for lots of flexibility and maybe even editing by players so that while the developers play the players develop.
Now that would be a cool experience!
P.S. Thanks for starting this thread! ;)
tobing
11-10-2004, 03:51 AM
@wodi:
That's a good and valid point. I observe some success of the old Zeus/Poseidon game, which is (imo) mostly due to the fact that there are MANY user made adventures for that. And why is that so? Because the editor gives you some options to create surprises for the player, and a variety of monsters and heroes to choose from. So that's an important point really in terms of long-term-playability in games.
Well, we don't know too much about the editor by now, and for me that's one of the most interesting open questions wrt CotN...
tobing
11-10-2004, 04:15 AM
What about a game that evolves as the community of users plays it and gives feedback to the community of developers and the game actually goes somewhere neither community could have predicted?
You'd have to use online forum to share and compare playing and to post game updates quickly. And you'd need a game language/files that allowed for lots of flexibility and maybe even editing by players so that while the developers play the players develop.
Now that would be a cool experience!
P.S. Thanks for starting this thread! ;)
Now this would be a fantastic thing somehow (Son of Moose, are you here?). Unfortunately such a game will be more difficult to produce than a normal game, since building for flexibility gives you (the programmer) a lot of extra work to do, and a lot of more things to think about. Well, and then there is some business to think about. Let the players modify your game, what's the point in developing (and selling) a new game? A sequel? How will this continuation of game programming be funded? To be honest, I can see such a model only within some open source game development. Or commercial, if there is some sort of abbonnement, that is you have to subscribe on a monthly basis or so to receive updates and take part. Like the MMO-games.
Most interesting ideas!
Son of Moose
11-10-2004, 06:24 AM
Tobing:
Yes --- indeed I am. :D
It is singularly fortunate that I have managed to view this thread in my 10 minute scan of the forums. :D
I will follow THIS thread with GREAT interest. :D
Thanks for starting it Wodinoneye ... maybe you, Tobing and others can "kick around" some ideas in a less threatening environment in this thread. Not that I mean any disrespect to my other friends at the General Forum. :o
Bugsy
11-10-2004, 12:53 PM
@Wodin~
Very nice concepts!! :D
It goes along with my dream game of a random scenario maker. Take all that you discussed, and add a random generator to it, and I'm hooked for life. Like you, I want new problems to solve every time. I want to see new or different things in each level.
Yes, I love the campaigns that come with the games. I like that there is an editor. However, I really really want a random generator for the scenario. I don't care which map it uses. Have a base set of 20 maps or whatever. I don't care. Change the resources available on the map, change the traded goods, change what buildings I can have, change the goals each time. A game like that, would be the end all be all to this genre. Very little could top it.
@tobing~
NOOoooooooo!!! (cry fading as my dream falls from the skyscraper) :D That would ruin the idea of this concept to turn into a monthly subscriber service like the MMO. I HATE those!! If I pay $40 for a game, I don't want to spend another $10-20/month on fees, that's another new game or two I can buy. If I want one of those, there are hundreds out there now I have not tried because I don't feel I need to spend more than $40 on a good game. I LOVE single player. I have Civ 3, with the multiplayer feature, and I'm giving it to a friend. I hated the game.
Why make more, you ask? ;) Egypt is ONE civilization. That type of game could be made in many different civs, some never before explored, like the Greek, China, Rome, Aztec, the Mayan, and Medieval Europe as a CBer, not a war game. We've had a huge discussion about which civilizations people would like to see. That makes for at least 5-7 more games, all to sell millions as the dreamed about one would, because the concept is what many have dreamed of.
People will still tire of it eventually. Put it away for a while. Take it back out when they are bored, like has been done with the old Impressions games. I still replay those when I'm sick of the new ones.
New sequels could have improved graphics and features, more buildings, people, jobs, crops, (how many crops are in CotN?) Meat is not a mainstay in CotN, it's one of the foraged or luxury for fun foods the nobles hunt for. Make it a requirement. Add fishing wharves, and hunter's houses. So much can still be improved on in a game like that to make expansion packs and sequels something wanted. Since we're talking a lot of data, make it one time period per expansion, or game. Old Kingdom on one game, then move into the new, the different Ages of evolution, bronze, etc. What do you think?
@sitearm~
LOVE the idea!! ;) Sort of a beta that never ends?
NanaBanana
11-10-2004, 01:31 PM
@Wodin~
Very nice concepts!! :D
It goes along with my dream game of a random scenario maker. Take all that you discussed, and add a random generator to it, and I'm hooked for life. Like you, I want new problems to solve every time. I want to see new or different things in each level.
Yes, I love the campaigns that come with the games. I like that there is an editor. However, I really really want a random generator for the scenario. I don't care which map it uses. Have a base set of 20 maps or whatever. I don't care. Change the resources available on the map, change the traded goods, change what buildings I can have, change the goals each time. A game like that, would be the end all be all to this genre. Very little could top it.
I love the idea of a random map generator. IIRC AoE and AoM both have them. Just pick from the specs they offer and viola! a new map. (I usually don't play fair in those. I have several allies and one enemy. While the allies are off pestering the enemy, I am pillaging their rock and gold supplies and fortifying my area! <evil grin>)
Why make more, you ask? ;) Egypt is ONE civilization. That type of game could be made in many different civs, some never before explored, like the Greek, China, Rome, Aztec, the Mayan, and Medieval Europe as a CBer, not a war game. We've had a huge discussion about which civilizations people would like to see. That makes for at least 5-7 more games, all to sell millions as the dreamed about one would, because the concept is what many have dreamed of.
I have to laugh here. When it actually dawned on me, (yeah, I know... a little dim in the intelligence dept), that this was possible the first in a series of Immortal Cities, I posted Children of the ????. I can't remember which Sir it was that said.. "Interesting concept". My reply to that was... a 20 CD game with endless possibilities. But don't look for in in store until about the year 2010 since the beta would take that long! :D
I realize that America isn't as ancient as some of the other civilizations, but I still think it would be fun to have a Wild West city builder with people immigrating in covered wagons. Probably wouldn't interest many outside the US and maybe not a ton in the US, but it's still my dream game. :p
homegrown
11-10-2004, 01:46 PM
I swear, if a random map script isn't included in an expansion, I'm going to just scream.
Honestly, I think there is still enough content material to do an Expansion pack for Children of the Nile before we worry about finding another river somewhere else.
Don't sell that Wild West theme so short. Instead of flood plain farming, you have gold mining. Your town would need stables, grocers, millwrights, blacksmiths, and saloons; a Jail for the Sherriff, a Church and a cemetary for the Minister.. Indian wars (PC-veto?)... The Grand Campaign: from Lewis and Clark thru the Californial Gold Rush (westward expansion) finishing with the Transcontinental Railroad. :)
NanaBanana
11-10-2004, 01:53 PM
Don't sell that Wild West theme so short...
I wouldn't do that! :p I love that idea, and maybe history buffs would too. I was just thinking, "Would some guy (or gal) in Egypt want to play an American Wild West CB?"
Some cultures aren't as interested in US history (no ancestors, gods, curses etc).
If I had the equipment and the know how... I might make one for myself. :) Just to have the experience of playing it. Maybe bring in a few fellow CBers to get their reaction.
wodinoneeye
11-10-2004, 10:17 PM
Now this would be a fantastic thing somehow (Son of Moose, are you here?). Unfortunately such a game will be more difficult to produce than a normal game, since building for flexibility gives you (the programmer) a lot of extra work to do, and a lot of more things to think about. Well, and then there is some business to think about. Let the players modify your game, what's the point in developing (and selling) a new game? A sequel? How will this continuation of game programming be funded? To be honest, I can see such a model only within some open source game development. Or commercial, if there is some sort of abbonnement, that is you have to subscribe on a monthly basis or so to receive updates and take part. Like the MMO-games.
Most interesting ideas!
NeverWinterNights (NWN) has started selling modules seperate from the Game and expansions (Similar to the way the D&D type publishers did/do)
Their system also repackaged player created assets for free distribution.
Game editor tools can often be as large a project as the game program itself
(if its to be user friendly/easy to use). Even then it takes someone who knows how to create an interesting game.
Large projects (ie a Mayan themed expansion) have so many components that need to be produced, that only a few amateur groups are capable of
completing them. Individual player/creators generally can only create modifications of the existing core project.
mrstaz
11-10-2004, 10:40 PM
I would like to see a CB game based on American Indians - Anasazi, to be specific. They are historic, lived in cliff dwellings (interesting path building), had to irrigate most of the time (build canals from the main water source), were excellent potters, and had gods - ie Kokopelli. I think this covers most of the "I wants" mentioned previously.
wodinoneeye
11-10-2004, 10:45 PM
I swear, if a random map script isn't included in an expansion, I'm going to just scream.
Honestly, I think there is still enough content material to do an Expansion pack for Children of the Nile before we worry about finding another river somewhere else.
Don't sell that Wild West theme so short. Instead of flood plain farming, you have gold mining. Your town would need stables, grocers, millwrights, blacksmiths, and saloons; a Jail for the Sherriff, a Church and a cemetary for the Minister.. Indian wars (PC-veto?)... The Grand Campaign: from Lewis and Clark thru the Californial Gold Rush (westward expansion) finishing with the Transcontinental Railroad. :)
The game engine specs say that it can do random terrain generation.
TM would have to program terrain generation rules(scripts) to generate the egypt theme/patterns and then basic requirements (resources mix etc..).
The abstract map trade relations, threats, whatever can probably be scrambled (but still use the same egypt map areas).
Has anyone done a wild west CB yet ?? (I think Ive seen RTS with that theme) -- how about 'BoomTown' for a title... Might not be a bad idea
for TM to investigate.
wodinoneeye
11-10-2004, 10:50 PM
I would like to see a CB game based on American Indians - Anasazi, to be specific. They are historic, lived in cliff dwellings (interesting path building), had to irrigate most of the time (build canals from the main water source), were excellent potters, and had gods - ie Kokopelli. I think this covers most of the "I wants" mentioned previously.
Might be possible to do a spectrum of different tribes/locales. The differences/contrasts between the different modes of living/relation to the land would be most interesting.
wodinoneeye
11-10-2004, 10:51 PM
I wouldn't do that! :p I love that idea, and maybe history buffs would too. I was just thinking, "Would some guy (or gal) in Egypt want to play an American Wild West CB?"
Some cultures aren't as interested in US history (no ancestors, gods, curses etc).
If I had the equipment and the know how... I might make one for myself. :) Just to have the experience of playing it. Maybe bring in a few fellow CBers to get their reaction.
Wild West theme has been big in Europe and elsewhere (all those western films...)
dreamsoftwilight
11-10-2004, 11:13 PM
Oh and dont forget to include the local indian population being decimated by the small pox the settlers bring...
If they did the game I would want it to be correct, not PC correct. I find it more insulting to my ancestors (my grandmother is Mohawk... I explot that link as much as I can lol) to brush the fact under the rug what happened to them.
I was trying to paralell how this would be like trying to white-wash the Holocaust of WW2, but I cant word it properly. lol.
Anyway, what Im saying is, if you d a Wild West game, do it without the PC bull or dont do it at all.
my 2 cents. :)
On another note, I would LOVE to have a American Indian CB. that would be cool, theres so much deverisity in the tribes, you could do a different tribe with each map. :D
wodinoneeye
11-10-2004, 11:24 PM
@wodi:
That's a good and valid point. I observe some success of the old Zeus/Poseidon game, which is (imo) mostly due to the fact that there are MANY user made adventures for that. And why is that so? Because the editor gives you some options to create surprises for the player, and a variety of monsters and heroes to choose from. So that's an important point really in terms of long-term-playability in games.
Well, we don't know too much about the editor by now, and for me that's one of the most interesting open questions wrt CotN...
I was actually thinking of it being built into the basic game -- mechanism to scramble a number of game objects/aspects (possibly progressive thru a campaign) that shifts what the player has to work with in a particular game. (ie- medical tech coming later or sooner... )
Different crops that use different terrain types (or introduce them at different points of time) would change the cities development progression (easier or harder) or allow the player to choose between riskier/more cautious options (flood dependant vs more mediocre but consistant land crop)
Different gods or timed appearance of gods (no shrine until introduced)....
The scenario editor could select one or more canned options and specify randomization tables (the problem of course is that a larger selection of game objects requires the company to produce that many more assets/scripts).
Of course allowing player/creators to add additional options onto the basic core produced by the game company would multiply the games potential.
Some might only require changing coefficients, others would require adding replacement scripts for new variations (harder), beyond that is adding
new tiles/buildings/figures/animations/effects/behaviors which require a very low level mod capacity (has to be built into the game from the start).
When I get the game I intend to take a close look at the game editor to see what leeway the player has to modify the game. The abstract game events
may have the most latitude (being mostly composed of scripted logic).
tobing
11-11-2004, 02:32 AM
This thread is going to be most interesting!!!
Actually I really like the idea of random generation which has been discussed here. To make it work it would require some set of rules (as indicated by wodinoneeye) that restricts complete randomness to something which results in feasible and hopefully interesting challenges.
Game editor tools can often be as large a project as the game program itself
(if its to be user friendly/easy to use). Even then it takes someone who knows how to create an interesting game.
Large projects (ie a Mayan themed expansion) have so many components that need to be produced, that only a few amateur groups are capable of
completing them. Individual player/creators generally can only create modifications of the existing core project.
I would say that this is the precise reason why open source games never reach this stage, so you have to rely on commercial development here.
NOOoooooooo!!! (cry fading as my dream falls from the skyscraper) That would ruin the idea of this concept to turn into a monthly subscriber service like the MMO. I HATE those!! If I pay $40 for a game, I don't want to spend another $10-20/month on fees, that's another new game or two I can buy.
OK, I haven't said that it should be 10$. I only talked about funding, the problem is, how can you convince some really good programmers to work on such a thing? Commercial = you have to pay his salary. Open Source = ???
I realize that America isn't as ancient as some of the other civilizations, but I still think it would be fun to have a Wild West city builder with people immigrating in covered wagons. Probably wouldn't interest many outside the US and maybe not a ton in the US, but it's still my dream game.
As wodinoneeye has already said, the Wild West is quite attractive for europeans, so that would really be feasible. No monuments of course, or are there any?
NanaBanana
11-11-2004, 03:34 AM
As wodinoneeye has already said, the Wild West is quite attractive for europeans, so that would really be feasible. No monuments of course, or are there any?
I don't know how far back our monuments date. We do have some really nice monuments tho.
But, without monuments, there are still plenty of things that could keep a player going. Forts would take considerable time if the player had to harvest the wood. In fact a lot of the buildings were made from rough hewn wood until the city was large enough to support a lumber mill. Waystations for stage coaches, gristmills. I would really have to do more research on this. I just know I like the Old West. :D
imhotep3147
11-11-2004, 04:51 AM
...
I was trying to paralell how this would be like trying to white-wash the Holocaust of WW2, but I cant word it properly. lol.
...
Yeah, I don't think the Berlin sim would go over too well. What would you build? Well....I guess the Berlin Wall is an obvious one but what else? A Mengele complex? Scores of concentration camps to house your captives?
I can just see all the little citizens now.....they all have little moustaches (sp?) and all the women eerily resemble Eva Braun.
On the other hand you could have some killer military scenarios *drools at the thought of panzers*
Unfortunately....I don't think the German culture would work as a cb type game simply because of the Holocaust stigma.
<NOTE: This post is not meant to be derogatory in any way to anyone, nor was it intended to cause offense. TY... :D >
(just thought I should add a little disclaimer there to dispel any confusion)
Son of Moose
11-11-2004, 05:09 AM
Imhotep3147:
Perhaps one could try to build Germania (or something like that) --- although there would still have to be some sort of disclaimer involved.
From what I understand (and I could be subject to correction :o ), Germania was supposed to be the PERFECT city to glorify the Third Reich. Therefore there would be distinct building opportunities --- although the underlying political ideology would be distinctly problematic to most people. :(
Maybe it could be done contextually as a bona fide historical exercise with suitable disclaimers. :confused:
Btw: What's wrong with little moustaches? :eek: (However mine has a more horizontal and less vertical alignment than the one you are probably thinking about). :)
Anguille
11-11-2004, 05:30 AM
I am 1/2 German. Still i don't think that Germany would be a good subject for a CB. Besides "Immortal Cities" refers rather to places people still remember after many centuries like the ones in Greece, Roman Empire, China, India, Inca Empire...
tobing
11-11-2004, 06:26 AM
Two objections.
First, the more modern the economic system is, the more complex everything becomes. That also means that it would be more difficult to handle the game at all, so the game would become unplayable (if complex enough). Try to play Capitalism II, then you'll know what I mean.
Second, everything related to german history is overshadowed by the holocaust. Being sad or not, it's a fact. Sadly though, antisemitism and extreme nationalism are always present, and that prohibits any such 'game' at least in germany. I know that in the US you can even buy articles and remakes of such of the Third Reich, but that's strictly prohibited by law in germany. No, I would not deal with such a theme, being so political and ethical sensitive.
Well, the second means that germany is out of question, while the first suggests to look for past civilizations or cultures.
homegrown
11-11-2004, 08:06 AM
Second, everything related to german history is overshadowed by the holocaust.I beg to differ. Only the history of the last 100 years (actually, only 70 years) is overshadowed by the Holocaust. A game set way earlier in history (say from Charlemagne to the beginning of the Renaissance) would avoid the pratfalls of dealing with WWII, albeit, this period of history is kinda boring if you're not Crusading or trying to avoid the Black Plague. On the Plus+ side, there are some incredible German castles remaining from the period that would be pretty cool to build/oversee.
tobing
11-11-2004, 08:20 AM
I beg to differ. Only the history of the last 100 years (actually, only 70 years) is overshadowed by the Holocaust. A game set way earlier in history (say from Charlemagne to the beginning of the Renaissance) would avoid the pratfalls of dealing with WWII, albeit, this period of history is kinda boring if you're not Crusading or trying to avoid the Black Plague. On the Plus+ side, there are some incredible German castles remaining from the period that would be pretty cool to build/oversee.
This way seen I could agree. For the castles, there are at least equally impressive castles and fortresses in France and Spain (Carcassone is one of my favourites, or the castles along the Loire).
wodinoneeye
11-11-2004, 08:33 AM
Oh and dont forget to include the local indian population being decimated by the small pox the settlers bring...
If they did the game I would want it to be correct, not PC correct. I find it more insulting to my ancestors (my grandmother is Mohawk... I explot that link as much as I can lol) to brush the fact under the rug what happened to them.
I was trying to paralell how this would be like trying to white-wash the Holocaust of WW2, but I cant word it properly. lol.
Anyway, what Im saying is, if you d a Wild West game, do it without the PC bull or dont do it at all.
my 2 cents. :)
On another note, I would LOVE to have a American Indian CB. that would be cool, theres so much deverisity in the tribes, you could do a different tribe with each map. :D
Often the epidemics preceded the Europeans -- contact elsewhere transmitted the diseases via trade networks and often killed large numbers of indians before they ever set eyes on a white man. Of course direct contact often killed off additional population from direct transmission of diseases (at the time epidemics ran thru the Eurpeans/American populations as well, often with significant fatalities).
By the time of the 'wild west' most indians had been exposed to most of the
killer diseases (the ones that killed up to 90% of the population) for decades or centuries.
Something alot of people dont know -- one or more killer strains of syphilis went back to europe from the new world and killed millions.
Black death in europe killed a third to half of the population (originated in asia). Some think it stopped reoccuring because invading brown rats displaced the black rats that were part of the diseases vector.
wodinoneeye
11-11-2004, 08:38 AM
This thread is going to be most interesting!!!
Actually I really like the idea of random generation which has been discussed here. To make it work it would require some set of rules (as indicated by wodinoneeye) that restricts complete randomness to something which results in feasible and hopefully interesting challenges.
I would say that this is the precise reason why open source games never reach this stage, so you have to rely on commercial development here.
OK, I haven't said that it should be 10$. I only talked about funding, the problem is, how can you convince some really good programmers to work on such a thing? Commercial = you have to pay his salary. Open Source = ???
As wodinoneeye has already said, the Wild West is quite attractive for europeans, so that would really be feasible. No monuments of course, or are there any?
Churches, opera houses, theaters fancy resteraunts, railroads, mansions,
parades, notoriety in pulp books, gunfights, range wars, bonanzas, statehood....
wodinoneeye
11-11-2004, 08:42 AM
Imhotep3147:
Perhaps one could try to build Germania (or something like that) --- although there would still have to be some sort of disclaimer involved.
From what I understand (and I could be subject to correction :o ), Germania was supposed to be the PERFECT city to glorify the Third Reich. Therefore there would be distinct building opportunities --- although the underlying political ideology would be distinctly problematic to most people. :(
Maybe it could be done contextually as a bona fide historical exercise with suitable disclaimers. :confused:
Btw: What's wrong with little moustaches? :eek: (However mine has a more horizontal and less vertical alignment than the one you are probably thinking about). :)
Reichstag -- The building of the German nation -- Era of Bismark.
Problem is it deals with 1850-1950 era civilization -- alot more modern stuff for the company to have to model etc... Complex politics.....
Mayati
11-11-2004, 12:17 PM
When I've talked about this game and other CB games on some of the history lists that I'm on people often ask about a Babylonian CB ....
I wouldn't mind building a few ziggurats..........
dreamsoftwilight
11-11-2004, 03:24 PM
I wouldnt mind having a babylonian CB. As long as they got the deities names correct (as possible). ;)
Innovan
11-11-2004, 08:51 PM
Future game ideas:
add Daughters. More than one child per family.
Skills. Gained partially from your family, partially improved by schooling, and definately improved through use.
Family inheritance of skills using birth order: 1st child has 80% stats of father at time of leaving household, 2nd child has 80% stats of mother, 3rd child has 70% stats of an uncle, 4th child of an aunt, etc. The godparents chosen randomly at baptism give an extra bonus.
Ability to relocate labor. Like your current Overseer and labor crew but need them on the opposite side of the map? Now a cntl-L on a household allows you to relocate them yourself.
qthunbuns
11-13-2004, 10:59 AM
I'd like to see a Hebrew CB game. Never heard of one, probably would be interesting to have one. I kind of have a special love for Israel, and the culture. :D
dreamsoftwilight
11-13-2004, 12:15 PM
I'd like to see a Hebrew CB game. Never heard of one, probably would be interesting to have one. I kind of have a special love for Israel, and the culture. :D
Then you could build Jerusalem, which would be pretty cool. Or have all the stff Solomon was attributed of having made. And if you dont worship god, then you get plagues and invasions, and other petulant retributions lol. But I think it would be kinda boring with just one type of deity to build a temple/shrine for...
tobing
11-13-2004, 03:28 PM
...add Daughters. More than one child per family...
Families in CotN can have several children. Only the oldest is shown in the indfo window.
vic_4
11-17-2004, 06:28 AM
I think next game should be restricted to ancient times: at least as it is now COTN, I would not expect it to be enjoying with the too big and complex city you would need to build. IMHO last period tht could be considered is Middle Age.
Enigmatic_Sphinx
11-17-2004, 09:38 AM
I dunno, a game based on the Eastern Roman Empire, read Byzantium, could be a real twister. Build the Haggia Sophia! Also, Instead of one off buildings you could continually be adding features to one...like our palaces.
And Christianity tends to venerate the Trinity, as well as pay homage to amny saints, so you could work the worship portion around that.
And imagine the, ahem, byzantine, diplomacy and world level stuff you could create with this culture!
Enkil
11-17-2004, 07:19 PM
And Christianity tends to venerate the Trinity, as well as pay homage to amny saints, so you could work the worship portion around that.
And imagine the, ahem, byzantine, diplomacy and world level stuff you could create with this culture!
Not all Christian "worship" the Saints, nor do they all prey to them. ;)
Enigmatic_Sphinx
11-17-2004, 07:40 PM
Not all Christian "worship" the Saints, nor do they all prey to them. ;)Very true, and quite right of you to point it out.
My original verbiage,
And Christianity tends to venerate the Trinity, as well as pay homage to amny saints, so you could work the worship portion around that.
stated pay homage, not worship. Since the Eastern Roman Empire followed what is known as Eastern Orthodox, they venerated icons, which was where I was going with my reference.
The richness of the Byzantine/Eastern Roman Empire's trade, politics and state religion imho would make for a very interesting city building game based on Constantinople...
dreamsoftwilight
11-17-2004, 08:04 PM
Social Etiquette Rule #1 Never talk about religion with friends and family. :p
Enigmatic_Sphinx
11-17-2004, 08:36 PM
or forum fellows. And I'm not even religious! :o
Mosses
11-17-2004, 10:51 PM
I wouldn't do that! :p I love that idea, and maybe history buffs would too. I was just thinking, "Would some guy (or gal) in Egypt want to play an American Wild West CB?"
Some cultures aren't as interested in US history (no ancestors, gods, curses etc).
If I had the equipment and the know how... I might make one for myself. :) Just to have the experience of playing it. Maybe bring in a few fellow CBers to get their reaction.
Lets avoid the American West. All over ideas are very interesting! :)
890719k
11-18-2004, 03:32 AM
I think the background of the next game will be chosen among the four ancient civilizations(Babylon, Egypt, China, India) and the two classical civilizations (Greece, Rome).
vBulletin® v3.7.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.