PDA

View Full Version : So whats next?


Celebithil Dae
10-15-2004, 10:23 PM
This has already been asked a while back (WAAAY back) but im too lazy to look for and resurrect the thread. Sides, i like seeing my name in the thread created list thingy, makes me feel important ;)

But what would you like to see them come out with next? A new builder? Perhaps a strategy game? Or perhaps (my favorite) a new TBS? And if TM wants to leak a little more, they are more than welcome, though i figure they are more then a little busy with their current project ;)

Drake123
10-15-2004, 11:46 PM
Well when I read the interview and they said tiltedmill was looking for ideas for another game i thought maybe they could do a colonial game starting from the british ruling in america where you build a city and such, but its a totally different setting. Also some secenarios they could use is the french and indian war and some other conflicts like the revolution, just a thought though.

Bugsy
10-15-2004, 11:55 PM
I'd like to see a good medieval or Renn Europe, or the Mayan and Aztec cultures. Neither one has been done in this style of city building. There are strategy games out there, but not city builders. :)

Kraken
10-16-2004, 12:24 AM
Well when I read the interview and they said tiltedmill was looking for ideas for another game i thought maybe they could do a colonial game starting from the british ruling in america where you build a city and such, but its a totally different setting. Also some secenarios they could use is the french and indian war and some other conflicts like the revolution, just a thought though. I wish somebody would update Colonization, which itself owed much to the old AH Conquistador board game. For all its flaws, Colonization was the best New World strategy game ever. Conquistador itself would make a great PC game.

WalkLikeOne
10-16-2004, 01:11 AM
Hey, I like the idea of a Mayan/Aztec/Incan city builder. That's an idea I haven't heard before. The imperial style of the Incas in particular was I think rather different than what we're used to. Like the Egyptians, the Incas were pretty advanced for their time in their part of the world, so it would be pretty cool to see.

On the other hand, they've already got the feudal system down for CotN, so they might as well do medieval europe while they're at it :) I just hope their future installments present novel gameplay as well as just new art (I'm really demanding, I know). I don't know how many of you played X-Com back in the day, but the sequel to that was essentially the same game with different artwork. With all respect to the worthy folks from Impressions, Caesar and Pharaoh were pretty similar in that regard as well. It's not your fault guys, every franchise does it ;)

Son of Moose
10-16-2004, 02:34 AM
All I sincerely hope is that TM will somehow manage to make their next product fully compatible with CotN. (Please refer to my thread in this forum entitled: "Compatibility of future TM CBs"). :)

I fully realise that there will obviously need to be a lot of planning to see exactly how this concept could be suitably developed into a viable product (or indeed a series of products). :)

Nidien
10-16-2004, 09:42 AM
Well to tell the truth, I would like someone to make Lords of magic2, that was my first strategic game and I felt in love with the elves/elfs, just think how nice you t-rex is going to look!! ahahaha I know is silly but I love to dream! ;)

Innovan
10-19-2004, 05:45 PM
Well, the licensing fee for Expansion Packs that Tilted Mill's gotten itself into really blows. http://www.stainlesssteelstudios.com/EngineLicense.html Hopefully they can negotiate down to a better deal than 1/8th a million, otherwise I don't expect a Cleopatra/New Kingdom or Babylon/Nubia competing Kingdom expansion to ever be released under that kind of cost structure.

Or is this just the first title in the "Immortal Cities" series and all the future titles will be Expansion Packs as well? Hmmmm... :D

They did a survey years ago about possible different settings. They know very well: Greece, Rome, Egypt, China.

They also have suggested as possibilities:
Viking/Barbarians (http://www.teach12.com/ttc/assets/coursedescriptions/3460.asp)
Horror setting with Monsters
Victorian Age with railroads (Possibly a Steam Punk setting)
Early American/ colonization
Some weird obscure county's history they had a nutcase flogging at the time that no one else cared about.

They do have a couple political problems in creating a Medieval European title. First, competing head to head with friends over at Firefly Studios would look bad. Secondly, engine companies try not to lease their software to direct competitors working in the same genre, and there are other medieval titles already on the Titan 2.0 engine. I would say it's extremely unlikely they'll do a castles and knights title anytime soon (Pitty, because the public seems to have a bottomless appetite and most of the titles are so poor), and likewise will stay away from doing a "Caesar in Space" space colony theme, since that was also just done by Firefly.

My main hope is they pick an upbeat theme that they'll enjoy working on. Two years dev time is a long commitment.

My guess is their emphasis on the family unit is going to prove a popular in reviews, and if it works as well as it looks it does they'll want to choose something that expands upon that further.

And I know I'm going out on a limb here, but I still doubt the "Eskimo Empires:Battles for Blubber" theme has taken off with them, no matter how many times it's pitched.

(Although Lionhead's BC probably won't be that far away from this when its done, unfortunately. :confused: )

Son of Moose
10-20-2004, 03:31 AM
Innovan:

Thanks for your extremely detailed post. :)

Yes --- I really hope that TMs' licensing agreement for the EE game engine is not so overly restrictive that it endangers a CotN expansion pack. [I suppose, in the worst case scenario, CotN could have been the initial "trial" game by TM to see just how well their new concept would work (i.e. how many copies it would sell). If it does extremely well (and we all hope so), TM may be inclined to try to develop their own in-house game engine --- although this could be a rather tedious and expensive exercise. :) ].

In this way, TM would be able to circumvent most of the restrictions that you detail in your post. I, for one, would love to see a Medieval CB game --- Stronghold with far more building options (my vision is detailed somewhere in the non-Mediterranean cultures thread).

Still we must wait and see ... ;)

Bugsy
10-20-2004, 04:11 AM
I'd agree, with a FAR easier military aspect, Moose. I have Stronghold, and it kicks my buggy butt. I'm not military minded, and really suck at it. I'm getting good at CBers though, so go figure lol!How in-depth would the military be in this idea? About the level of what we see CotN to be in the interviews?

Son of Moose
10-20-2004, 04:20 AM
Bugsy:

Although I have a fairly extensive RTS background (especially AOE, etc), I must admit that I am still not a really great general. :o I would certainly like some military activity in my proposed Medieval game --- although I agree that it should not be the sole purpose of the game (as largely it is in Stronghold --- if one excludes the economic campaigns which often do have a military side).

I would really enjoy the prospect of being able to build a series of defensive structures in and around my Castle and occassionally see that they do indeed work. :) I might also be agreeable to be able to expand ones domain (and thereby ones city size) by being able to conquer (or maybe bribe) ones immediate neighbours!! ;)

I would suggest that this proposed Medieval CB game (like all future CB games) be able to "modulate" the amount of miltary activity involved. Maybe there should be an additional option (instead of easy, hard, etc) that would include more sustained military activity for the armchair generals amongst us. :)

Bugsy
10-20-2004, 04:31 AM
lol of which there are many, friend Moose! Most folks want very in-depth military, even in CotN.

Age of Empires, I have as well, and played for all of two days before getting too frustrated with it. :o

Now one I did like, but was very military, was Majesty. It was a combination city builder and role-playing game, in the quests and such you had to send your people on. I think that would be nice, done in CotN style.

I also agree with you on conquering or bribing neighbors. I ADORED how in Zeus, I could raid and conquer even people who were allies if I wanted to!! I actually spent much time completely conquering one entire map! lol

Son of Moose
10-20-2004, 04:35 AM
Bugsy:

I ADORED how in Zeus, I could raid and conquer even people who were allies

We will yet make a great general out of you!! :p You need that sort of Machievellian streak to be good ... ;)

Perhaps try AOE at the easiest level again. Pump out villies and build several defensive towers ... This often helps to keep out the enemy for a while ... The toweres also effectively augment your own forces ... :)

Bugsy
10-20-2004, 05:19 AM
I will try it again eventually...I don't break my cds, just let them collect dust for a while. I still have almost every game I've ever bought. Even ones I can't run on the XP system, which sadly includes Dungeon Keeper. :(

And, the 7th guest, the 11th hour, two of my favorite puzzle adventure games that eventually led to me finding my other favorite company, Dreamcatcher games. The dev company for those two closed, and these new dreamcatcher ones were in stores, and they were CHEAP!! lol But I loved the wicked humor in the 7th Guest. Do you play games like that at all?

My dream game, would combine a city builder, with a puzzle adventure or quest in each city. Like a nice scavenger hunt around your own city, to explore the map, like in role playing games like Baldur's Gate, and finding special hidden sites in your own city, that open a puzzle, similar to the extra puzzles found in Dungeon Keeper, just little side quests, but during your city building. I loved finding secrets in Dungeon Keeper's levels. I would dig out every block of dirt wall before moving to the next level lol!

Do you think we could fit that in nicely with the medieval game, with it's knights and their quests to slay dragons and such? I think we could, if we made them even world level type things like are described in CotN. We always had quests of a sort to fill, like when Caesar wanted 20 Olive Oil, and you couldn't even support a dock to import it yet, and figuring out how to get it lol!

googoo
10-20-2004, 05:26 AM
You and your dungeon keeper, did you get the 2nd one? two classics these games are.

Son of Moose
10-20-2004, 05:28 AM
Bugsy:

Congratulations, you have now "broken the ton" with over 100 posts!! :)

As I have occassionally berated elsewhere on the forum, we have so few games available here in South Africa. We only seem to get the most popular ones released here --- and never see any of the other niche-market type ones. :( For instance, for what it is worth, I have never seen EU, HOI, Victoria, or any of these Grand Strategy TBS games here. :( [I might actually have been interested in trying one of them to see what all the hoopla was about ... ;) ].

My dream game, would combine a city builder, with a puzzle adventure or quest in each city.

Now this could be another interesting variation in my quest for "The Perfect Game" that would admirably succeed in combining all the best features of the various genres. I think that some sort of puzzle (or quest) attached to the game would only serve to enhance its scope and range!! :D

NanaBanana
10-20-2004, 07:50 AM
I love CB games but my favorite is RPGs. It's been a really long time since someone came out with one of those I liked.

I played the KQ games from 5-8, all 3 Lands of Lore, the Kyrandia series, Phantasmagoria (didn't really like that one much). I loved the Phantasy Star series from Sega.

My ultimate game would combine the 2 genres, although I'm not sure how that would work Maybe the child of my main character would venture out to start a new colony. Poo! I can't remember which game series it was, maybe Phantasy Star, where you would get different endings depending on the character you chose. I loved that one. I saved my game just before then and went back and chose a different character each time to see how it turned out. :D

But, since Zeus, I have been hoping for an old west themed CB. I know it's not as imaginative as those based on ancient civilizations such as Greece and Egypt, but I think it could be fun.

Son of Moose
10-20-2004, 08:41 AM
NanaBanana:

Yes --- a Wild West CB game would be different and possibly extremely interesting. :) Somehow the following lyrics readily come to my mind:

"I shot the sheriff but I did not kill his deputy ..."

Maybe with this logo, one could create some interesting scenarios ... :D

NanaBanana
10-20-2004, 08:48 AM
NanaBanana: Somehow the following lyrics readily come to my mind:

"I shot the sheriff but I did not kill his deputy ..."



Yikes Moose! Maybe I will rethink that one. I abhor violence and guns (for personal reasons). I yell at my hubby all the time about his choice of shows. Of course, he could probably yell back about mine as I like CSI. Although even that one gets a little too close to my RL and I have to turn it off.

But there are many interesting cultures out there that could make good CB games or even RPGs.

Son of Moose
10-20-2004, 08:51 AM
NanaBanana:

Yes --- regretably it was called the Wild West for a good reason. :eek: There seems to have been a lot of revisionist history of late that has (imho falsely) romanticised it. :)

Maybe we can find a peaceful little settlement for you where there are no gangsters, desperados, etc. :D

NanaBanana
10-20-2004, 08:58 AM
NanaBanana:

Yes --- regretably it was called the Wild West for a good reason. :eek: There seems to have been a lot of revisionist history of late that has (imho falsely) romanticised it. :)

Maybe we can find a peaceful little settlement for you where there are no gangsters, desperados, etc. :D

<still chasing Moose>
And NO injuns either! I would hate to have to shoot one of them. Might be one of my ancestors.

Son of Moose
10-20-2004, 09:02 AM
NanaBanana:

I would hate to do that ... although I suppose that some of hte "bad" cowboys could just be some of my ancestors ... ;)

Cironir
10-23-2004, 05:58 AM
But what would you like to see them come out with next? A new builder? Perhaps a strategy game? Or perhaps (my favorite) a new TBS?

For many years now, I have been wishing for a city-builder with a high-fantasy theme. Dwarves, elves, wizards, and all the cheesy stuff. ;) CotN's engine would actually be suited for this. I do like historical settings, but at the same time I have been desiring a fantasy city-builder with a solid, developed trading aspect. The artists could go really wild in a game like this. :)

Son of Moose
10-23-2004, 06:42 AM
Cironir:

The artists could go really wild in a game like this.

This, of course, is one of the great advantages of fantasy-based games --- insofar as they are not restricted or limited to (often dull) historical reality!! :) My favourite would be a game that could (somehow within a fantasy setting) combine the best of the ancient and medieval periods with large ancient monuments and medieval castles. :)

googoo
10-23-2004, 09:52 AM
They already have mythical city building game. it was called Majesty.

Son of Moose
10-23-2004, 10:16 AM
GooGoo:

Yes --- it looks rather interesting (I especially liked the castle). :)

Link: http://www.majestyquest.com/

NeilV
10-23-2004, 11:20 AM
They already have mythical city building game. it was called Majesty.

it wasn’t really city Building it was a cross between RTS and Role play with no direct control over the hero’s you built up like any normal RTS but if you needed some one killed you encouraged Hero’s by putting a bounty on the person and hope the heroes would go for it.

a nice concept but it did not really work that well

Son of Moose
10-23-2004, 11:24 AM
NeilV:

I see (from a brief examination of the forum section in the official webpage --- listed above) that they might be planning Majesty 2 (or maybe it is just a wish-list). :)

NeilV
10-23-2004, 11:36 AM
if they fix some of the flaws two could be a great game with some of every thing city building rts role play but a quick look there does not seam to be much devlopment past what they showed at E4 but maybe its for next year :)

Son of Moose
10-23-2004, 11:39 AM
NeilV:

Several forum members have specifically requested a World Builder --- which would certainly seem to be an essential component of virtually any self-respecting game. :) If this was included in Majesty 2, I would certainly be interested ... :)

NeilV
10-23-2004, 11:43 AM
i will as well also didn't realise there was an add on my look it to getting the gold version if the add on was any good :)

Son of Moose
10-23-2004, 11:46 AM
NeilV:

Yes --- the Gold version as well as the officially released add-ons would most definitely seem to add significantly to the original game. :D

googoo
10-23-2004, 10:35 PM
Majesty was more close to a hypothetical mythical city building game than one based on a game like Cotn could ever be. Everyone would demand some sort of combat since thats what most mythical concepts focus on. So, imo, thats why its considered more of a mythical city building game. It didn't really have any problems, just got al ittle difficult at times.

Celebithil Dae
10-24-2004, 03:06 PM
Ya know... a fantasy builder game WOULD be rather interesting. Havnt played majesty, looked at it, but never did get it. Always had something else on the slate.

Nighteyes
11-20-2004, 03:23 AM
hi peoples

I don't see why every one comes up with games ideas for City Building games that are bacicly all histrical. Why don't you try some possibal ideas like a cave bilding game. so you start in a cave and you must build/dig/tunnel a city in to the very rock.

Because I am very hard pressed to find a game that has much of that in it.

"They also have suggested as possibilities:
Viking/Barbarians (http://www.teach12.com/ttc/assets/coursedescriptions/3460.asp)
Horror setting with Monsters
Victorian Age with railroads (Possibly a Steam Punk setting)
Early American/ colonization
Some weird obscure county's history they had a nutcase flogging at the time that no one else cared about." Posted on page one

If any one knows about a game like that (that is modernish)
Please tell me about it.

Enkil
11-20-2004, 04:14 AM
I like the idea about a fantasy city building game. Kind of like a "Middle-Earth" type of city building game would be cool. It would be interesting to see what people would come up with for the game's play.

imhotep3147
11-20-2004, 07:30 AM
I don't much care what civilization or idea they use for a new game. If it's a city builder, I'm there. :D

Yahya
11-20-2004, 08:04 AM
@imhotep3147: Ditto.

Nighteyes
11-22-2004, 01:59 AM
I agree with Imhotep3147 and Yahya city building games are cool.
How ever a little veriety in that theme would be nice.

tobing
11-22-2004, 03:15 AM
... Why don't you try some possibal ideas like a cave bilding game. so you start in a cave and you must build/dig/tunnel a city in to the very rock.

Because I am very hard pressed to find a game that has much of that in it.

...

If any one knows about a game like that (that is modernish)
Please tell me about it.
Try Dungeon Keeper (I + II) for cave digging, this is a little more RTS than only building. But it's great fun anyway.

Or try Wiggles. Little dwarfish folk, requires personal care (each one of them...) and they really build caves. Seems that this game is not available any more, using google I can only find some sites displaying screenshots. Also it seems that this game is not very well known outside germany, as most sites are german. They have sold it for cheap early this year, but you may be lucky looking for it in a game store selling used games or so.

Nighteyes
11-22-2004, 05:43 AM
Thanks Tobing
I'v got dungen keeper 1 I think but it is rather old one
Thanks for the tip though I'll keep my eyes open. :eek:

890719k
11-26-2004, 10:23 AM
Then is there any City-Building game with a fantasy theme?

Bass-ti
11-26-2004, 11:23 AM
Then is there any City-Building game with a fantasy theme?

Well it's not really City-Building, but it's really fun..

http://www.indywebs.com/sc/index.html

It's about setting an airbase on alien planets.
A little like the Sims..

sitearm
11-26-2004, 11:37 AM
Bass-ti: This does look like fun... are you playing it? Might have to get a copy for the holidays :)

Well it's not really City-Building, but it's really fun..

http://www.indywebs.com/sc/index.html

It's about setting an airbase on alien planets.
A little like the Sims..

Bass-ti
11-26-2004, 12:33 PM
Yeah, I was playing it a long time, it's shipping with an editor, it's really ****ing fun to see all the aliens (some damn cute, some completely ugly and dangerous).

It's worth buying it!
But it's quite non-combat, no really attacks in free-play-planets.

Well, have fun. =)

890719k
11-27-2004, 04:20 AM
It is a game belongs to the 'Sims' type?

Well it's not really City-Building, but it's really fun..

http://www.indywebs.com/sc/index.html

It's about setting an airbase on alien planets.
A little like the Sims..

Bass-ti
11-27-2004, 11:16 AM
It is a game belongs to the 'Sims' type?

Mh no, not 100%..
It's all about the peoples moots, but you also have to build their base including tourist-stuff to earn money..

It's quite a mixture of that.

Pharaoh Pepy
11-27-2004, 03:48 PM
I just hope for something Greek or Roman or even Persian perhaps. Mesoamerican settings might work, but the necessity to model a key aspect of pre-Columbian Mesoamerican religion, namely human sacrifice, precludes it. Baghdad of the Abbasids or Cairo under the Fatimids might ideas. Alexandria could be an Immortal City that bridges the Greece and Egypt.

Dog of the Sun
11-27-2004, 03:56 PM
Sorry wrong thread :o

Dog of the Sun
11-27-2004, 04:01 PM
okay maybe not. :o

It would be nice to have a colonial setting but with more control. You know how the Sims is, the new game :rolleyes: not that detailed [such as cooking] but having the ability to control your citizens lives by telling them what to buy [they have free will] or where to go. :rolleyes: :cool:

Bass-ti
11-27-2004, 07:19 PM
It would be nice to have a colonial setting but with more control. You know how the Sims is, the new game :rolleyes: not that detailed [such as cooking] but having the ability to control your citizens lives by telling them what to buy [they have free will] or where to go. :rolleyes: :cool:

Go to your next shop and buy "Space Colony".

It's not a real big community, or city, but it's up to 16 People, being totally different (character, moots, habbits, jobs, loves, etc.).
-> But all in all, it's not as funny as the demo of Immortal Cities.. I hope my copy ships soon!! ;)

kailen01
12-06-2004, 01:00 PM
After reading through these posts, I decided to put my two cents in idea's for a new game.

I like and support the idea of a fantasy city builder, aztec and for china. Ech would have some unique aspects to them. China had gunpowder and primitive rockets before anyone else did, as well as a unique form of tomb bldg for their emperors with their armies of terracotta warriors.
As for a fantasy setting, I think it would really be cool to see how you could build undergound cities for the dwarves as well as building majestic elven cities.

Oh, one last idea not mentioned here is that india had a rather advanced culture as well, attested to various ruins found there. :cool:

sitearm
01-09-2005, 12:40 AM
I got Space Colony for Xmas

(actually I got an Amazon Gift Certificate and the recommendation from Bass-ti below)(also several others posted in the General Forums about SC and one of us even Beta Tested it! :eek: )

I am enjoying it and below is a comparison with CotN.

I recommend it with the caveat that, like CotN, you have to pay attention to needs and relationships. So far I'm only in the beginning scenarios.

SAME
. city.society building
. build structures and industries through characters
. must meet characters needs or they won't work
. different characters have different needs
. humor... humor... humor...
. sandbox scenarios, standalone scenarios, campaigns, tutorial
. scenario and campaign editor
. lots of graphics
. complex interactions

DIFFERENT
. in space not egypt
. only 20 or so charactors max
. each character very different so even tho' 20 max, there's more character TYPES than CotN
. more micromanagement - assign characters jobs based on skills
. relationship management - different characters get along or are enemies... have ways to bind them as a team
. forced isometric perspective... cannot rotate nor zoom in, out, etc.

Well it's not really City-Building, but it's really fun..

http://www.indywebs.com/sc/index.html

It's about setting an airbase on alien planets. A little like the Sims..

Userhotep
02-05-2005, 11:41 AM
I just miss Rome, it's an immortal city and it's still exists! After Zeus I started to dream about a new Caesar with better distribution system (too) ,like Zeus. Emperor was a good idea so I just want to suggest to stay in the ancient times.

Innovan
02-18-2005, 10:16 PM
A different sort of theme would be Renaissance.

Age of Renaissance is interesting with the Venice/Genoa trade empires. Goal is not acquiring territory, but trade routes and legal rights to buy/sell/build certain products. It's an interesting period where owning lots of land makes you poor but owning just the right trading rights makes you rich.

http://www.boardgamegeek.com/game/26

vic_4
02-19-2005, 03:43 AM
This kind of game looks like the Patrician serie game, which by the way I like very much. The games are set on Hanseatic league, northern Europe sea coast towns around Renaissance period (may be a little earlier).

P.S. Patrician 3 is one of my favourite games after city building.

vic_4
02-22-2005, 03:50 AM
I did not play the previous lords, but I tried Lords III and did not like it at all. It looks a bad copy of the total war series.

Son of Moose
02-22-2005, 04:42 AM
Perhaps, if TM were to contemplate a new Medieval game, they could go the Stronghold route .... but employ MUCH BIGGER maps and permit more building options (as would befit a CB game). :)

People on the Stronghold forum were requesting the ability to build a really detailed castle .... featuring a portcullis, etc. This would be really great .... and might just be compatible with my idea for a combined military-orientated RTS-CB game. :)

Just a thought ....

vic_4
02-22-2005, 05:01 AM
As I said already, I expect a new game is already on the way to be presented, so may be suggestion can go for the third of the serie. Right now I am really curious to know what is next.

Son of Moose
02-22-2005, 08:14 AM
Vic4:

Right now I am really curious to know what is next

Indeed .... so am I (big hint to TM staffers). ;)

vic_4
02-22-2005, 08:47 AM
Apparently they will not take hints but they wait until they are ready, but I am impatient.

Son of Moose
02-22-2005, 09:36 AM
Vic4:

Apparently they will not take hints but they wait until they are ready, but I am impatient.

Hopefully all will be revealed soon mon ami.

Son of Moose
02-22-2005, 09:38 AM
Phil:

Maybe something Medieval (as I suggested above) would make for a nice change. :D Luckily the economic and military basics are fairly similar between the Ancient and Medieval periods. :cool: Therefore no major changes in gameplay would be required. :)

Son of Moose
02-22-2005, 11:15 AM
Phil:

I will check out Medieval Lords .... as I am not really familiar with this title. :o

Nevertheless, a good Medieval builder (possibly with some superadded military action) which will enable the player to design really detailed castles as well as surrounding villages would be great. :D The Titan Engine (used in CotN) has proved that it can certainly support truly beautiful graphics .... therefore I (for one) would love to see what the talented TM graphics artists could do with castles and the like. :eek:

vic_4
02-22-2005, 12:53 PM
I may be partial, I still would like Rome.

Son of Moose
02-25-2005, 01:36 AM
Phil:

Many thanks for the reference to Medieval Lords. :D

I have actually downloaded the demo and was looking really forward to trying it. :) However, apparently my 32 MB Intel graphics card cannot handle its graphics. :( [All I get is a blanl screen with an error message .... which relates to my poor graphics card].

Oh well .... I will be upgrading to a fairly cheap 256 MB card fairly soon (unless I wait a while to see whether I can get a cheapish 512 MB card later this year]).

Son of Moose
02-25-2005, 04:39 AM
Phil:

ONCE you get a new card, it IS worth it

I look forward to it!! :D

TombRaiderBC
02-25-2005, 07:50 AM
If you want a CB in the Medieval setting there IS one already. I have it! It is rather new as well and called "Medieval Lords".

Oooh... I love castles and enjoyed Stronghold. I'm going to do a Google on Medieval Lords right away! :D

vic_4
02-25-2005, 07:55 AM
I have Medioeval Lords, but I don' like it so much. It is way far from a citybuilding and it is not good even as RTS..

vic_4
02-25-2005, 12:23 PM
I completly agree "So, you have your opinion while I have mine I guess."
Just to elaborate my not likes are that building is a little erratic, as you cannot have an idea on what will fit somewhere and what not while I like to plan my city's expansion and while fighting in the period of truce you can build towers and siege engines and that is the only stratrgy imput you have. Foot and horse soldiers do exactly the same, and it does not matter your tactic. Moreover enemies can pass very close to your soldiers without them making anything.

Son of Moose
02-25-2005, 02:19 PM
Phil:

I have played a bit of Stronghold .... it was not too bad a game and did have a fair amount of building involved. :) However (although others have disagreed with me), my main concern was the very small maximum map size. :(

I had no sooner built a few farms and a few military facilities in order to develop a bit of a booming economy and I was out of empty space. :eek: Obviously one is not really meant to get too involved with such "excessive" building. Hopefully, there does not appear to be such a problem with CotN. ;)

Therefore, imho, there is MOST DEFINITELY a gap in the marketplace for TM (or whoever) to exploit. :D

vic_4
02-25-2005, 04:52 PM
I agree the best medioeval building game is Stronghold.

Son of Moose
02-26-2005, 01:33 AM
Phil:

Maybe Vic is a far more efficient builder than me? :)

Perhaps I am somewhat unique (read eccentric) because I put a disproportionate level of importance in map size and editor quality when I assess whether I will spend my somewhat limited resources on a new game. :eek:

From what I have heard about (and seen on the "User Sets"), there should be no such problem with CotN!! :D

Son of Moose
02-26-2005, 07:31 AM
Phil:

So, what can I say?! :o :D

Larger maps and a better editor for TM's next product? :D

TombRaiderBC
02-26-2005, 08:28 AM
Found the website and the game looks interesting... though the screenshots were only semi-impressive. Also found a site to download the demo. Unfortunately you need to be a member @ $6.95/mo and I decided not to join. Anywhere to get a free demo?

vic_4
02-26-2005, 10:43 AM
If I remember well you can download the demo for free at Medieval lords site.

vic_4
02-27-2005, 10:55 AM
You can download it from avault.com.

NeilV
02-27-2005, 11:02 AM
Or 3d gamers
http://www.3dgamers.com/games/medievallords/

wodinoneeye
03-02-2005, 11:21 AM
Ask and you shall receive TombRaiderBC! Not one but TWO locations :D !!!

Sincerely,
Phil







Look everyone -- Larger Font!!!!




Would have been nice to have a larger map (make more interesting game to have to be more careful finding a starting site AND possibly making use of the river the way the real Egyptians did).

Of course TM would have to fix their engine to prevent the problems with various 'people' weirdly crossing the entire map everyday to goto work......


A work camp could then actually have to be self supporting etc....

vic_4
03-02-2005, 12:48 PM
Another think I would like is a better way to find and to follow raiders.

Elvenwarrior2001
03-28-2005, 03:30 AM
Heh. I'm sure you've heard thi before, I have a forum full of people who say this over and over again, but: I really would like to see something akin to the old Impressions game Lords of Magic. Fantasy action/strategy game. More strategy than anything else actually. The battles were great in that game. :) (and just about everything else.)

Elven