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Agamemnus
06-18-2007, 03:10 PM
One of the things that I sometimes try to do in Simcity is to make my cities as habitable as possible, even if the simulator doesn't reward me to do so. This means placing commercial areas near roads and reducing traffic and pollution as much as possible.

Various types of pollution have been modelled in the past: smog, garbage, and water quality. A mechanic to measure and reduce noise pollution would be great in this new version...

DonMikimax
06-18-2007, 03:51 PM
You mean in new SC5 version, this is Sims game...

MarkDuffy
06-18-2007, 03:57 PM
No. Agamemnus means SCS, the new SimCity game...

King Faticus
06-18-2007, 04:38 PM
this would be a nice touch to have in SimCity Societies:)

DonMikimax
06-18-2007, 06:18 PM
No. Agamemnus means SCS, the new SimCity game...

No. This new game is not Sim City, it is Sim Societies, don't forget that.

King Faticus
06-18-2007, 06:22 PM
simcity societies and we won't:)

DJAvenger
06-18-2007, 06:37 PM
No. This new game is not Sim City, it is Sim Societies, don't forget that.

You can continue to deny it until you're blue in the face and the world freezes over, but it'll forever be known as SimCITY Societies. SimCITY Societies. Don't you forget that. Question, though. If you hate the game so much, then why are you still here?

But to answer the original question, that would be a great feature to have in SCS. Maybe the more pollution your city has, the greater effect it would have on the energy of your society.

And remember, one last time, it's SimCITY Societies. :D

Romaq
06-18-2007, 06:42 PM
Well, until the name is officially official, it isn't quite so much. But there will be a 'SimCity' in the title as part of the contractual trademark, I expect. Maybe Don's just pushing to have peeps ignore him.

--Romaq

simdude
06-19-2007, 05:51 AM
You can continue to deny it until you're blue in the face and the world freezes over, but it'll forever be known as SimCITY Societies. SimCITY Societies. Don't you forget that. Question, though. If you hate the game so much, then why are you still here?

But to answer the original question, that would be a great feature to have in SCS. Maybe the more pollution your city has, the greater effect it would have on the energy of your society.

And remember, one last time, it's SimCITY Societies. :D
I used to be like this guy on the fallout 3 Beth forum. The only reasons I was like that were frustration, dissapointment and lack of any screenshots. I eventually left when I had the certitude that the game was as bad as I was hoping not to be.

I can't speek for DonMikimax but probably it's a similar story. Anyway, chill out! If you don't like him don't read his posts.

vic_4
06-19-2007, 08:19 AM
I used to be like this guy on the fallout 3 Beth forum. The only reasons I was like that were frustration, dissapointment and lack of any screenshots. I eventually left when I had the certitude that the game was as bad as I was hoping not to be.

I can't speek for DonMikimax but probably it's a similar story. Anyway, chill out! If you don't like him don't read his posts.
True, but it can be annoying to have to scroll through a lot of crap which at least to me makes no sense.
Anybody can have his opinions, and I fully respect them. I only say that it does not make sense to deny facts.

Romaq
06-19-2007, 09:07 AM
The 'ignore' filter is working fine for me on stripping the trolls.

--Romaq

King Faticus
06-19-2007, 06:02 PM
The 'ignore' filter is working fine for me on stripping the trolls.

--Romaq
I am not even sure who are the trolls and who are the people who are just frusterated anymore:eek: :/

DonMikimax
06-19-2007, 06:06 PM
I used to be like this guy on the fallout 3 Beth forum. The only reasons I was like that were frustration, dissapointment and lack of any screenshots. I eventually left when I had the certitude that the game was as bad as I was hoping not to be.

I can't speek for DonMikimax but probably it's a similar story. Anyway, chill out! If you don't like him don't read his posts.

Finally someone, who is wise enough to understand...

prof786
06-19-2007, 06:41 PM
One of the things that I sometimes try to do in Simcity is to make my cities as habitable as possible, even if the simulator doesn't reward me to do so. This means placing commercial areas near roads and reducing traffic and pollution as much as possible.

Various types of pollution have been modelled in the past: smog, garbage, and water quality. A mechanic to measure and reduce noise pollution would be great in this new version...

that is a good idea. generally these negative effects were mashed into one category of "negative desirability" in old cb's. determining overall noise pollution of an area could be possible.

tilted mill already got ambient sounds and changing sound effects pretty much nailed since cotn.

Techleo
06-19-2007, 06:58 PM
Stripping trolls:p Bleh thats a scary thought! All those warts and gnarly hairs...
On a serious note we know there with be desire factors for each kind of society. We know each kind of structure will have a demand and a supply. When you build certain classes of houses it will supply demands for certain venues and industries. Pollution in and of itself will be a consequence of societies which produce them and will need to be handled. Healthcare will be a must. Of course you mite just skip that sort of society and go for hyper educated office workers. I imagine some structures will need multiple societies to achieve though.:D

prof786
06-19-2007, 07:12 PM
true. however, knowing all the data of the effects of these consequences on the surroundings can be used to lay out various city designs to simulate results.

Romaq
06-19-2007, 07:47 PM
Troll stripping for fun and profit.

Kinda like juggling flaming kittens, something Project Managers at Software Development Firms should be familiar with.

--Romaq

Aushun
06-19-2007, 08:15 PM
The 'Societal Energies' were discussed in the Videos with the lady as something of a commodity, to be used and spent. I'm not entirely sure how it works at this stage.

Techleo
06-19-2007, 08:53 PM
Id speculate that houses produce raw workers and customers. Each venue, factory and service will convert those into raw energies. These raw energies are used to reach caps which open up new buildings. So the process goes. Very much like the original simcity on Snes. It was a wonderful balance really.

It should be noted though that the infrastructure like schools would probably open up more potential of the housing as well direct which type of workplaces and venues the people go to.

Agamemnus
06-25-2007, 04:10 PM
If they have "negative energies", all types of pollution (as well as other things such as crime and fire risk) would work well with the current concept.

Aushun
06-25-2007, 07:06 PM
^^ That could be quite interesting, perhaps certain negative energies can be beneficial to certain societal energies, whilst damaging some. For example, say there was to be a 'State Terror' negative energy, it would help earn more 'Obedience' points, but it would limit or decrease 'Creative' or 'Knowledge' points. That could also help build an entire unified city, which I prefer, as opposed to one where there are separate towns that have no bearing on each other (as seen in the Rachel Bernstein-IGN video)

King Faticus
06-25-2007, 07:19 PM
in one of the vidieos near the end they mention varius types of pollution and that pollution affects city health and the weather