Techleo
06-17-2007, 07:57 PM
One of the basic ideas behind simcity was fulfilling the basic needs of the town. I applaud Tm's approach of using ploppable buildings. It reminds me very much of the first simcity. Also the way you can manage the buildings adds way more depth then the first Simcity.
The key thing the first Simcity did was portray a city in simple enough a manner that people could see the needs of a whole community rather then there on singular needs. Those demands included power, traffic and the zones. Power was very simple. If you saw brownouts add another. Dont place to close to houses or commercial or they get dirty? None to complicated aye?
Same applied to roads. If there was to many packed cars add a train line between the homes and your workplaces and businesses.
I think as long as those basic demands remain the feel of Simcity remains intact. People can still simulate the realistic structures of a city without overwhelming even the most mundane of people. While really pleasing the simulators which want that little bit of thought provoking depth.
All and all I think TM is on the right path. Moving forward is good. Refining a concept is good. Becoming lesser then the original though is dangerous. I just think a tad more meat needs to be added to portray a cities basic demands:) Just my 2 cents though:D
The key thing the first Simcity did was portray a city in simple enough a manner that people could see the needs of a whole community rather then there on singular needs. Those demands included power, traffic and the zones. Power was very simple. If you saw brownouts add another. Dont place to close to houses or commercial or they get dirty? None to complicated aye?
Same applied to roads. If there was to many packed cars add a train line between the homes and your workplaces and businesses.
I think as long as those basic demands remain the feel of Simcity remains intact. People can still simulate the realistic structures of a city without overwhelming even the most mundane of people. While really pleasing the simulators which want that little bit of thought provoking depth.
All and all I think TM is on the right path. Moving forward is good. Refining a concept is good. Becoming lesser then the original though is dangerous. I just think a tad more meat needs to be added to portray a cities basic demands:) Just my 2 cents though:D