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View Full Version : under sea-level digging


arcan
06-16-2007, 06:02 AM
I'd like to have the hability to terraform and dig, for exemple for sunken highways (like SC4). But if the cith is just above sea-level, when digging in SC4 water always come in. It would be good to have the opportunity to make "waterproof holes". Even maybe conquer under sea level ground like the polders in Holland. It could even make for new disasters !

Romaq
06-16-2007, 06:26 AM
Or perhaps like New Orleans. That City can't be built 'properly' in SC4 because mean sea level is higher than the neighborhoods that were devastated when the dikes broken and the pumping stations shut down. I’m sure someone could ‘build’ New Orleans in SC4, but they would have to juggle ocean levels to make it look right.

Yeah, I’m looking for some ‘proper’ water leveling behavior as well. I can ‘fake’ waterfalls in SC4 and such with plopping PEG’s custom lots, but I would be very happy to have all that work just go away in favor of plopping springs in the mountains, flagging ‘Lake Whatcom’ with an inch of water and then digging below the area that ‘contains’ water to make it a real lake. I see lots of potential if their engine is able to *handle* natural flowing water. I really hope to see a YouTube demo or somesuch showing two levels of water and the resulting waterfall when a trench is dug between them, within the SC5 engine.

And yes, making a ‘New Orleans scale disaster’ possible by making cheap neighborhoods protected from the ocean by dikes is splendid. I didn’t think of that idea.

--Romaq