View Full Version : what about shops and industries ?
arcan
06-15-2007, 03:04 PM
Well, I just thought about something. There can be societes depending on our choices (building churches, museom, police stations and so on). Will there be different types of industries and shops to influence the society too ? In SC4 there are just "farms" low- medium- and high-density shops and industries. That they develop in accordance to the needs is good. But as all buildings will be ploppable, will there be new choices ? (bit like Citylife... Although I don't like how they implemented it, it could be bestend and become interesting ?)
MarkDuffy
06-15-2007, 03:22 PM
My question, exactly, Arcan. Ploppable usually means having a function, I would assume. Or not. :confused:
It is a bit difficult converting over from what I am used to in COTN/C4 CBing.
What do we call it now? :o
COTN, C4, SCS & SC4 are all CBing, correct?
Ocram
06-15-2007, 03:47 PM
Also, do you think there will be socioeconomic clsses/groups? If so, I hope they don't start fighting when liberals and conservatives occupie the same block. All those fires and social tensions sucked!
Rnett
06-15-2007, 04:00 PM
That's probably why they have reconditioning centers... http://www.cosgan.de/images/smilie/boese/g045.gif
NappySick
06-15-2007, 04:44 PM
Well you can always make your own with the content editor........
arcan
06-16-2007, 05:50 AM
I hope all building settings can be changed. I hated it in SC4 when at some point I alwyas get a huge CS need but can't satisfy it (I changed some settings to have a few towers with lots of CS jobs in). But it's less easy to change the hospital settings as there's a limit to the patients' number allowed (I wish that limit didn't exist)
Romaq
06-16-2007, 06:41 AM
I liked the 'construction lots' where you could 'prebuild' large hospitals and airports as 'empty lots with a park effect', but they would just happen to be the right size to plot the larger sized buildings later when you needed them.
SC4 Industries... all you *really* needed to be able to do is get your industry freight to the edge of the city map. It wasn’t relevant if you had commercial businesses that could *use* what the industry produced. I work at one such industry where we create ‘crab and lobster flavored seafood’ using pollock and pacific whiting fish. What we produce goes to a distribution center that isn’t necessarily even in this same state, and it *then* gets shipped back to the local grocery store. The nature of the Surimi Industry, and most industry I suspect, is such that the desire for a ‘local industry’ to produce goods for ‘local consumption’ simply has no bearing on what really happens.
However, Bellingham has ‘Bellingham Cold Storage (BCS)’, and that tends to attract fish food production businesses on the basis of the town’s history as a port, even if it is no longer used as such, and available needed resources such as the huge BCS refrigeration complex we use. Georgia Pacific used to be on the town waterfront until the local flower children chased them away with pitchforks, torches, tar and feathers.
Seattle could have been renamed ‘City of Boeing’ and no one would have blinked until the State of Washington hammered the company too often to pony up with cash.
A common industrial theme based upon common history and common resources would be entirely appropriate.
--Romaq
majortom1981
06-16-2007, 07:35 AM
If you read the article in Games for windows it states their will be different types of commercial and industrial buildings.
Every building will effect the city differently.
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