View Full Version : if Tilted Mill is apparently 'listening' to you guys...
offspring_dude
06-14-2007, 03:45 AM
Then good for them. But listening, and applying, are two different things.
When everyone joined up we got a bunch of people saying 'Tilted Mill always listen to their fans!!! You'll see!!! Just make suggestions and contribute!!!'
So far I haven't seen or heard of any feedback regardless the players' own feedback. Terraforming? Transportation options? Zones? What happened to all those suggestions? If Tilted Mill are so great at listening, why haven't any ideas been genuinely considered? Too complex?
Aushun
06-14-2007, 04:15 AM
I doubt if Tilted Mill is going to provide a running commentary on every single suggestion and whether it has been implemented or not. There is nothing to suggest that any of the suggestions you mentioned haven't been genuinely considered or not, just as there is nothing to suggest it has. The question of what to think depends on what mindset you prefer. One could question and complain about a variety of things just over one week out from a game's announcement, or simply have the patience decipher information as it comes and form a collective, non-instantaneous judgement. There remains quite a lot of weeks until December :)
I agree that listening and applying are two different things, but would you rather Tilted Mill didn't listen? There are developers out there that care nought about the concerns of players; at least Tilted Mill has the respect to be present amongst its players, however infrequently. Again, one could complain...
Meghan
06-14-2007, 05:37 AM
There's a difference between 'suggestions' and 'demands'. The game is due out in six months. They're not going to redesign the game and add in whole different concepts. Terraforming - maybe, maybe not, depending on how they make maps and scenario editors. It probably depends if they get time. Zones and old style SC gameplay - no, probably not, if it doesn't work with their new game play concept.
That doesn't mean they aren't listening. It means they're too far into the process to start over on certain things. Making suggestions is good but you've got to be realistic about this.
mouse
06-14-2007, 09:16 AM
Information about the game is controlled by the producer in this case EA. TM had to sign an NDA thus can't release information. This happened with CIV which belonged to Sierra/VU which did the only information releases until the game was available.
Whatever suggestions/demands that can be incorporated in the game might show up in later press releases by EA. It all depends on what EA marketing feels like releasing. This also relates to screenshots release and what level of the game the screenshots are taken from during development. For example artwork is under revision almost daily.
Then good for them. But listening, and applying, are two different things.
When everyone joined up we got a bunch of people saying 'Tilted Mill always listen to their fans!!! You'll see!!! Just make suggestions and contribute!!!'
So far I haven't seen or heard of any feedback regardless the players' own feedback. Terraforming? Transportation options? Zones? What happened to all those suggestions? If Tilted Mill are so great at listening, why haven't any ideas been genuinely considered? Too complex? Wow, you demand satisfaction! The official announcement is still hot off the presses.
While we don't generally comment on suggestions, we do read them. Sometimes they make it in, sometimes not. Often they are things that have already been considered. There are many factors involved.
But just because you don't get a definitive response to everything doesn't mean it's being ignored. These forums largely exist for your feedback.
Romaq
06-14-2007, 09:51 AM
And then there's the issue that every freaking little thing they say has such huge importance that it is mandatory it be hashed, rehashed, misinterpreted, misapplied, misconstrued and beaten to a pulp a dozen different ways that there is a *reason* they can only let EA's marketing reveal and disclose features and such. I was, and I still am having an 'ick' reaction to 'Gingerbread houses', mentioned explicitly at http://biz.yahoo.com/bw/070612/20070612005415.html?.v=1 . However, I am reminded of quirks in SC4 and other SC releases. SC4 has a gnome that appears at landmarks at odd times. I had an SC4 graveyard, I think it was custom, but I had a chuckle that it was haunted at night all 'October' within the game. Pegasus has some really clever custom content featuring Santa Clause http://simpeg.com/forum/index.php?action=tpmod;dl=cat734, and even a 'Chicken Ranch' (http://www.simtropolis.com/stex/index.cfm?id=12727) that really merits a 'close look'. All that to remind me 'gingerbread houses' are not *quite* so out of line. And, of course, real-life landmarks that are totally silly and cartoonish, but no less real as mentioned in this thread.
But all that is just to make the point about how the least thing implied, even in a screenshot, is taken for tea leaves showing the future of the game, when all it really is 'people see only and exactly what they want to.' And it's the job of marketing to have people see what marketing thinks people will pay money for, as it should be.
Thus, I'm sure we are at least having our ideas and concerns voiced in the development of the game. I'm also sure a contract is a contract, and TM *will* do what is stated by that contractual agreement with EA. That includes keeping their mouths shut with NDA until Marketing feels there is something appropriate to offer.
EDIT: Wow! A post by Reed while I was making this post out!
--Romaq
Hardin
06-14-2007, 02:00 PM
At least we wont have to build the gingerbread houses if we don't want to. That's what is interesting about this game. You can influence what kind of society you want your sims to live in.
Kuplo
06-14-2007, 02:05 PM
I wouldnt anticipate any game developer coming into their own forum to tell someone that their idea is not being implemented. It just opens up an avenue for people to get angry and things go downhill real fast at that point.
Many game developers read their forums as do TM at times, but very few of them will tell people that their idea has been implemented or not implemented.
I don't really anticipate TM breaking that mould as I said, it would open up the doors to a flood of why nots? as well as mass hysteria that the company is NOT listening to them and implementing their suggestions.
NappySick
06-14-2007, 02:23 PM
I wouldnt anticipate any game developer coming into their own forum to tell someone that their idea is not being implemented. It just opens up an avenue for people to get angry and things go downhill real fast at that point.-------------------
Ok common now give it a rest ,the reason i laid off these guys myself was there honesty,even though it came from names without faces.The truth ,i expect whether i want to hear it or not .And you can never condem someone for that .That is why our real society is such a mess ,mostly due to lies .
Many game developers read their forums as do TM at times, but very few of them will tell people that their idea has been implemented or not implemented.------------------------------
No they just string you along make you waste lots of time making wish lists that they dont read , or give a toss about, at least we know they are human , and i take that as real commitment to the work ,full involvement good and the sloppy.
I don't really anticipate TM breaking that mould as I said, it would open up the doors to a flood of why nots? as well as mass hysteria that the company is NOT listening to them and implementing their suggestions.
Then why the hell didnt you contact maxis 4 years ago when they dared to discuss changing the game ,its to late to complain now we had our chance 4 years ago ,i know communites that made wish list after wish list , but they where never implemented or considered probably because they were never presented to the right people at the right time .Its good to see these guys on here being straight with people, maybe a lil more of what the world needs ..
Blame me , i didnt write will 4 years ago and ask him what he was thinking or send him my 400 page proto for sc5 The universe , maybe i send it them for next time.
bosiydid
06-14-2007, 02:23 PM
Do you guys think there is some concern that the negative initial reaction will be detrimental to the success of this project? I mean if Honda was developing a car and for month's and month's before it's available to consumers there was wave after wave of negative feedback, wouldn't the negative perception hurt the sales of the said car?
I think this has to be a genuine concern for TiltedMill and EA, NO?
Cirugo
06-14-2007, 02:27 PM
Don't delude yourself. The game is finished except for some "polish." The feedback commentary was to try to stop the extremely negative publicity that was attracted when they announced they were making a SimCity game that had nothing to do with any SimCity games that had come before.
Kuplo
06-14-2007, 02:46 PM
Then why the hell didnt you contact maxis 4 years ago when they dared to discuss changing the game ,its to late to complain now we had our chance 4 years ago ,i know communites that made wish list after wish list , but they where never implemented or considered probably because they were never presented to the right people at the right time .Its good to see these guys on here being straight with people, maybe a lil more of what the world needs ..
Blame me , i didnt write will 4 years ago and ask him what he was thinking or send him my 400 page proto for sc5 The universe , maybe i send it them for next time.
Please fix your quote, it makes it look as if I stated all of that and I didn't.
I think people should continue throwing out their ideas if that's what they enjoy doing. I know there are a huge amount of people that enjoy throwing around ideas on what they want to see. Some people do it for a sequel to a game even though there are no plans to create a sequel.
I just don't think that anybody should feel that the developers should need to give them a response to every suggestion. SOME people are making suggestions on their own. The thing is that it seems more times then not nowadays by the time the public is notified about a new game, that new game is pretty much built and the chances for any game altering changes by suggestions on the fans don't really have a high percentage chance of being implemented.
I think it wise to wait until EA or TM releases some concrete information on what the game will contain before expecting to get a response on suggestions of things to include in the game since they may well have already implemented it or thought not to implement it.
But like i said, feel free to make all the suggestions you want if that's what you're into.
Do you guys think there is some concern that the negative initial reaction will be detrimental to the success of this project? I mean if Honda was developing a car and for month's and month's before it's available to consumers there was wave after wave of negative feedback, wouldn't the negative perception hurt the sales of the said car?
I think this has to be a genuine concern for TiltedMill and EA, NO?
Yes I agree with you. I think this is why so many devs and publishers keep things under tight wraps until they are really ready to start releasing information.
bosiydid
06-14-2007, 02:53 PM
Then why the hell didnt we contact maxis 4 years ago when they dared to discuss changing the game ,it to late to complain now we had our chance 4 years ago ,i know communites that made wish list after wish list ,i was never so niave , but they where never implemented or considered probably becasue they were never presented to the right people at the right time .Its good to see these guys on here being striaght with people, maybe a lil more of what the world needs ..
It was inconceivable to think 4 years ago that the next iteration of this game would be nothing like the previous SimCity games, hence it was unnecessary to petition EA directly. It's also important to note that MAXIS as well as EA I'm sure were fully aware of the huge SimCity community and without a shadow of doubt knew of the existence of the said wish lists etc. As I've stated before this is is nothing short of a revolution in the life of this series, and IMO not a good one, in fact a travesty. Kind of like a "cultural revolution" that is defined as a decisive BREAK from the accepted shared meanings of the past (I hope this point makes some sense).
In my opinion (to which I'm still entitled last I checked) this is a revolution that DID NOT need to happen. The series was remarkably strong with a number of fan sites that numbered in the hundreds of thousands of users, not to mention millions of copy's sold. Did it need some work/update, SURE! It did not need to abandon the core that made it a huge success it has become. There are only a few games (series) that command this kind of respect and devotion, by altering the very fabric of what made it such a success you risk alienating millions of devoted fans.
On a more personal note, I recognize that this is just a game and in the context of life should be treated as a very low priority. But still....as a long time fan of the series. It's EXTREMELY painful to watch the series I've grown to love over two decades be completely neutered of all/most of what left such a strong impression on my "gaming" mind. Unfortunately the only recourse I have is the vote of my wallet. :( Mario, Zelda, Metroid, SimCity were the bedrock of gaming as we know it today. One of these mega hits is effectively being fundamentally redefined as to be something unrecognizable.
IMO, it's a shame!
To TM,
I recognize that this must be incredibly painful to read. The reaction to month's of stress and work not being what you would probably like (going on assumptions here). I don't know what if anything at this stage of the project can be changed. I respect your right/privilege to make the next version of this game as you see fit. I think it's important though that you recognize where many of the negative comments are coming from, why they are being so vehemently voiced, I hope you don't take my(our) comments to personally. I wish you the best of luck in developing this product, I honestly mean that. If you succeed we all benefit. I will be honest though my first reaction was , I cringed and then felt like crying. Having said all that, it's still a game and life will go on.
David Beebe
06-14-2007, 03:03 PM
Mario, Zelda, Metroid, SimCity were the bedrock of gaming as we know it today.
I've been meaning to write up a post in "outside world" about how interesting it is that some of the bedrock games are named not for the protagonist. (Zelda, Metroid, Donkey Kong- from whence came Mario)
bosiydid
06-14-2007, 03:11 PM
I've been meaning to write up a post in "outside world" about how interesting it is that some of the bedrock games are named not for the protagonist. (Zelda, Metroid, Donkey Kong- from whence came Mario)
David,
I'll be honest with you, I'm not sure what your response has to do with my post. Is it OT? I mean no disrespect.
Chris Beatrice
06-14-2007, 03:20 PM
To TM,
I recognize that this must be incredibly painful to read. The reaction to month's of stress and work not being what you would probably like (going on assumptions here). I don't know what if anything at this stage of the project can be changed. I respect your right/privilege to make the next version of this game as you see fit. I think it's important though that you recognize where many of the negative comments are coming from, why they are being so vehemently voiced, I hope you don't take my(our) comments to personally. I wish you the best of luck in developing this product, I honestly mean that. If you succeed we all benefit. I will be honest though my first reaction was , I cringed and then felt like crying. Having said all that, it's still a game and life will go on.
Not so my friend. We understand that passions run deep. People take their games seriously, and we respect that.
We also happen to love the game we are making.
-Chris
bosiydid
06-14-2007, 03:34 PM
Not so my friend. We understand that passions run deep. People take their games seriously, and we respect that.
We also happen to love the game we are making.
-Chris
Chris,
Thank you for your response.....I do find it remarkable that TM staff is so responsive even though you are not at liberty to address any specific concerns.
If I may be so bold :D .......you might happen to love the game you are making but will the millions who've followed it for two decades? You are making this game for us.....the consumers, NO? We will be asked to pony up some cash, the focus should be IMO will the consumer love it. I suspect your response will be, something to the effect of.....we are foremost gamers and then developers. :D
What assurances if any can you give to the long time followers of this series, obviously without going into specifics that you have not in fact neutered one of the greatest games of all time (your other producer friends can also join in should they chose to do so). What can you tell the guy who played the original 18 years ago to sooth his worrying heart? That is your mission.....should you (or your producer friends) chose to accept it.
Some of this is TIC (mission crap) so no hard feelings :D I am dead serious regarding my earlier voiced concerns. :cool:
Chris Beatrice
06-14-2007, 03:56 PM
Chris,
What assurances if any can you give to the long time followers of this series, obviously without going into specifics that you have not in fact neutered one of the greatest games of all time (your other producer friends can also join in should they chose to do so). What can you tell the guy who played the original 18 years ago to sooth his worrying heart? That is your mission.....should you (or your producer friends) chose to accept it.
Actually our mission is to make a game, and the ideas and suggestions coming in on the forum are helping us do that.
bosiydid
06-14-2007, 04:03 PM
Actually our mission is to make a game, and the ideas and suggestions coming in on the forum are helping us do that.
Are you at all concerned with the initial wave of negative reactions? This speaks to my earlier post about the possibility that this game will face an uphill battle from the get go simply because a negative perception has been formed in the minds of allot of old timers of the series. This could potentially spill over and be picked up on by the likes of IGN etc. further putting this game behind the proverbial eight ball.
With that, I'll let you be. You are probably a very busy man and don't have time to respond to my silly questions. Thanks again for your limited input and a forum express my views, opinions and concerns.
Techleo
06-14-2007, 04:20 PM
The trial by fire can sometime produce the most magnificent results.
Personally I'm a big fan of Simcity. I am behind TM because I want this game to do well. Whether its made by Maxis or not. Don't get me wrong. I'm sad to see someone else produce it.
What I really want to express is my interest in knowing what your using as a inspiration for the game? Obviously the first Simcities will be a inspiration. What other games mite serve as a model though?
I personally am pleased to see a approach which captures the spirit of the city rather then the mechanics. While its fun laying pipes and electric lines, I think its more fun to produce a aesthetically appealing world and a cultural complex one.
One thing I would like to know is what kind of infrastructure will be necessary for a city to run?
David Beebe
06-14-2007, 04:45 PM
David,
I'll be honest with you, I'm not sure what your response has to do with my post. Is it OT? I mean no disrespect.
It is totally off topic, and for that I'm sorry. But it was something that in reading your post struck a chord that I wanted to comment on.
Are you at all concerned with the initial wave of negative reactions? This speaks to my earlier post about the possibility that this game will face an uphill battle from the get go simply because a negative perception has been formed in the minds of allot of old timers of the series. This could potentially spill over and be picked up on by the likes of IGN etc. further putting this game behind the proverbial eight ball.
With that, I'll let you be. You are probably a very busy man and don't have time to respond to my silly questions. Thanks again for your limited input and a forum express my views, opinions and concerns.
The way I understood this whole thing was that TM never actually asked for this project in the first place, they were the sub-contractor to a larger corporation that needed to outsource one of its products to keep the series going. And Im not sure they got to grips with what a great impact SimCity has on its followers up until last week when all of a sudden thousands of replies started pouring into their forum demanding answers to what was going on.
They seem like a nice company that has an active forum where they ask their buyers for input on what can be improved upon in their products, so before all of YOU go on a tantrum accusing TM of being lazy and unethical, take the time to visit SimCity.com's official forum and read the 0 replies posted by Maxis and ponder upon what might cause a company to start ignoring its buyers.
Then tuck your testosteron-packed fingers back into your pockets and step away from the keyboard.
arcan
06-14-2007, 05:03 PM
If I may be so bold :D .......you might happen to love the game you are making but will the millions who've followed it for two decades? You are making this game for us.....the consumers, NO? We will be asked to pony up some cash, the focus should be IMO will the consumer love it. I suspect your response will be, something to the effect of.....we are foremost gamers and then developers. :D
Hi bosiydid
sorry to pop into the thread like this. But I'd just like to put a say a few things that may interest you.
First, just a good-sense remark : Of course TM makes this game to make money. No company produces something to loose money. But the best way to make money with your product is to have satisfied customers, especially if you want them to buy your next product. So their aim is just the same as ours. To have a good game. ;)
The second point is just the experience many of us have had with TM from the stard. We were long-time Caesar pharaoh, and so on players.
When the first infos came on Children of the Nile (and later on Caesar 4) many of us had some concerns about some changes in the gameplay (and some major changes too). And they did just what they are doing now : come on the forum, ask us things, read our ideas to improve... Of course, not all of them were implemented, but some were, and believe me, most (not quite all, but it's impossible to please everyone) were very satisfied both with the final game AND the experience of "being part" of the project.
I know that's not the way studios usually do things and it can be hard to believe (and even unsettling at first) but once you get used to it it's a great way to proceed. Ask anyone with the "luminary" title they will tell you the same thing : they do develop games for us. Be reassured
But you'll see for yourself. And I hope you'll be an active participant on the forum. All help appreciated! ;)
arcan
06-14-2007, 05:09 PM
David,
I'll be honest with you, I'm not sure what your response has to do with my post. Is it OT? I mean no disrespect.
It is totally off topic, and for that I'm sorry. But it was something that in reading your post struck a chord that I wanted to comment on.
Don't worry, bosiydid, David's used to... tease us. My best guess is he's the "TM-stress exhaust pipe". When there's too much stress in the air at the office they just all put it on him and he discharges himself on us, poor forumers....
(either that or he's waiting for the bacon-wrapped hotdogs to be delivered...)
Chris Beatrice
06-14-2007, 05:13 PM
Then good for them. But listening, and applying, are two different things.
When everyone joined up we got a bunch of people saying 'Tilted Mill always listen to their fans!!! You'll see!!! Just make suggestions and contribute!!!'
So far I haven't seen or heard of any feedback regardless the players' own feedback. Terraforming? Transportation options? Zones? What happened to all those suggestions? If Tilted Mill are so great at listening, why haven't any ideas been genuinely considered? Too complex?
I understand it's frustrating to be "blind" as to the fate of the suggestions and ideas so many of you have taken the time to write up, but please understand that we cannot respond about the status of specific items at this time. We're getting all the ideas, and not giving out much info - that's just how it has to work at this stage of the process. All constructive suggestions are thoroughly and thoughtfully considered.
-Chris
Techleo
06-14-2007, 05:35 PM
You've done a great job so far Chris:D I really love the brainstorming phase of the game! Skys the limit!
bosiydid
06-14-2007, 05:36 PM
It is totally off topic, and for that I'm sorry. But it was something that in reading your post struck a chord that I wanted to comment on.
No need to be sorry, I wasn't sure if it was OT or not. I was not the least bit offended in any way.
Cheers!
Cirugo
06-14-2007, 07:14 PM
I understand it's frustrating to be "blind" as to the fate of the suggestions and ideas so many of you have taken the time to write up, but please understand that we cannot respond about the status of specific items at this time. We're getting all the ideas, and not giving out much info - that's just how it has to work at this stage of the process. All constructive suggestions are thoroughly and thoughtfully considered.
-Chris
I think that's what the OP was wanting to hear. We've seen a lot of feedback from your team as it relates to the gameplay you have laid out (ie: what type of society will you build) but very little to address the concerns many of us had as to what we see as the gutting of the gameplay we have enjoyed over the years.
Chris Beatrice
06-15-2007, 01:29 PM
Hi bosiydid
sorry to pop into the thread like this. But I'd just like to put a say a few things that may interest you.
First, just a good-sense remark : Of course TM makes this game to make money. No company produces something to loose money. But the best way to make money with your product is to have satisfied customers, especially if you want them to buy your next product. So their aim is just the same as ours. To have a good game. ;)
The second point is just the experience many of us have had with TM from the stard. We were long-time Caesar pharaoh, and so on players.
When the first infos came on Children of the Nile (and later on Caesar 4) many of us had some concerns about some changes in the gameplay (and some major changes too). And they did just what they are doing now : come on the forum, ask us things, read our ideas to improve... Of course, not all of them were implemented, but some were, and believe me, most (not quite all, but it's impossible to please everyone) were very satisfied both with the final game AND the experience of "being part" of the project.
I know that's not the way studios usually do things and it can be hard to believe (and even unsettling at first) but once you get used to it it's a great way to proceed. Ask anyone with the "luminary" title they will tell you the same thing : they do develop games for us. Be reassured
But you'll see for yourself. And I hope you'll be an active participant on the forum. All help appreciated! ;)
That's very well said arcan, thank you for that. One of the things I've tried to do here is help some of the newcomers to our forum understand how the process works more clearly - the role we play in the overall scheme of things as developers, and how we plug into the fan community as part of the process of making games. Separate from that is the issue you've alluded to of how difficult it is to truly know what a game is from (maddeningly, I know) incomplete information, not to mention the fact that we ain't done yet!
Our forums provide a unique gateway into the game-making process, that I hope is really valuable to you all, and I know is extremely valuable to us. Of course some choose to use the forum simply to question our motives, speculate about what we really care about, etc., and that's fine, but that rarely helps the process we are all involved in. I'm not mentioning that to criticize those fine folks, just to refer back to the point made here that some people may be less familiar with this "system" than others, and to the extent they would like to be active, productive participants in what we are doing, it might help for them to have a better idea of how it works. Given the enormous complexity of the process of making games, I think this aspect of it has been quite successful for us (and I hope for you too) in the past.
To bosiydid: I would not say "we are foremost gamers, then developers" - really we are all a little of both. That is one thing that makes gaming very different from other industries and media.
bosiydid
06-15-2007, 01:48 PM
Does anyone know (perhaps Chris can share) how long ago they began work on this project? If the anticipated release is around Nov/Dec and they started lets say March of this year then that would be a pretty short development cycle. On the other hand if they started lets say March 06, the long development cycle might indicate that allot of planning and work has already went into the game.
A short development cycle doesn't mean that it will be a crappy game. Nor does a long one ensure a good game, but with ample time to implement important features I think the team would be more productive rather then rushed and the finished product might reflect that. Who knows how Spore will turn out but they are in a middle of a very lengthy development cycle, I think going on year 2 or so.....
So...how long has TM been working on SCS or is this also part of the NDA?
Chris Beatrice
06-15-2007, 02:26 PM
Uh, yeah, nice try.
I will only make the generic comment that the process is extremely fluid, and it's ordinarily hard to even begin to place the starting line precisely.
bosiydid
06-15-2007, 03:34 PM
I didn't think saying .....yeh we started some time last year or last summer was some big secret. But what do I know, you wouldn't actually be releasing any game information, status of features etc. I was just curios but apparently my curiosity will not be satisfied. Is this something you can answer in 6 month's time. Will you ever be able to say ....this is a culmination of 2 years of work, or something like that?
JuliaSet
06-15-2007, 03:52 PM
Looks like this treads into contract issues. http://www.citybuildingcontests.net/vbulletin/images/avatars/hearseespeak.gif
bosiydid
06-15-2007, 04:01 PM
Looks like this treads into contract issues. http://www.citybuildingcontests.net/vbulletin/images/avatars/hearseespeak.gif
Honestly...what do I know. I didn't think saying we started working on it last summer would be a big deal. It doesn't matter, just curious thats all.
NappySick
06-15-2007, 04:12 PM
Hmm , i believe SCS/SC5 has been in development for 4 years now.Obtw GFW SCS article out .
simcity5_orbust
06-18-2007, 05:29 PM
Not so my friend. We understand that passions run deep. People take their games seriously, and we respect that.
We also happen to love the game we are making.
-Chris
You know that a small (300) of people at Simtropolis just formed the money from simtropolis contributers and are planning to buy a game designer program and make their own simcity game?
No offense, but when a large amount of people are willing to donate THAT much money to make their own game because of their own dissatisfaction of a game that was to be the next of a fairly succesful gaming series, do you think their upset at your work?
Just pointing that out, i am FULLY willing to try out your game, which you have work hard on, even though I donated twenty bucks to their cause! :rolleyes:
King Faticus
06-18-2007, 05:46 PM
heh the only similar example I have is the might and magic tribute, but it isn't even half done and it was in development since 2004;)
it is a huge task and I hope they don't expect to get a game any time soon
JuliaSet
06-18-2007, 06:08 PM
It should take about 4 years, since you need to make your engine. I will play any of these citybuilders. The more the merrier.
Julia
BourneID
06-19-2007, 09:00 AM
Dont know if this is a good place to suggest this, but here it goes anyway...
EA over the last year or so has moved in a lot of game types to bring in-game ads to boost revinue..... could this be added to this to sociaties... please.
I know right about now some folks are giving me funny looks... sense the debate is still ongoing whether game ads are good or bad.... But unlike some of the odd placememnts of other types of games (battlefield 2145) these would accully lend themselves to SimCity... and may accually add realism.
Real cities have ads everywhere....
I have said all the time in request to SC4 Bat'ers to add more signage to there buildings..., it just seems wierd not to have ads painted on buildings, billboards on top, in the parkinglots and along streets.
Romaq
06-19-2007, 09:18 AM
heh the only similar example I have is the might and magic tribute, but it isn't even half done and it was in development since 2004;)
it is a huge task and I hope they don't expect to get a game any time soon
If City Builders were easy... LinCity-NG would be on the radar.
http://lincity-ng.berlios.de/wiki/index.php/Screenshots
--Romaq
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