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Poetic
06-13-2007, 09:51 PM
Sorry if a similar post has already been covered :o

What kind of societies would you like to see in SCS or in an upcoming expansion pack? And what type of society would you like to live in? I think EA will probably push for themed expansion packs, like it does with the Sims, that will include different types of themed societies.

Remember that the societies will include both real-world & fantasy - so let your imaginations (no matter how dumb it may sound) run wild.

An ancient Roman society would be interesting - give some of the other games here a run for their money. :) Otherwise, some contemporary Europe, medieval society, or (fantasy) Harry Potter/magical style societies would be interesting (complete with flying brooms).

Note: Please don't turn this into an anti-SCS thread... lots of that here & at Simtropolis.

EDIT: Added "And what type of society would you like to live in?" as Beebe pointed out, separate & equally fascinating question.

David Beebe
06-13-2007, 09:56 PM
and what Societies would you like to live in?

Poetic
06-13-2007, 09:59 PM
and what Societies would you like to live in?

Hi-tech/futuristic, you're turn :p Good question, added it to original post.

David Beebe
06-13-2007, 10:17 PM
I have to admit, there is a certain appeal to living in Willy Wonka Land.

ww- The strawberries taste like strawberries!The snozberries taste like snozberries!
vs- Snozzberry?! Who ever heard of a Snozzbery!?
ww- We are the music makers, and we are the dreamers of dreams.

Azeem
06-13-2007, 10:30 PM
A society where I get to play "Big Brother." :D

MarkDuffy
06-13-2007, 10:37 PM
I wanna taste it all! :D

thegrad
06-13-2007, 10:39 PM
A society where I get to play "Big Brother." :D

A fishing village would be nice, with several types of boats, canneries, and shops. Churches, postoffice, the usual buildings that are found in a small village.

Hardin
06-13-2007, 10:58 PM
I want a society where I can control my sims every move. And if there are expansion packs don't make those $20 "family fun stuff" packs :rolleyes: :rolleyes:

David Beebe
06-13-2007, 11:00 PM
Poetic's question is good though. Don't let me derail it too much...

simcity5_orbust
06-13-2007, 11:28 PM
and what Societies would you like to live in?


PHEH!!!! That's easy! A benevolent (or otherwise ) dictatorship! I saw one of the evil screenies, and I want to be evil!

Anya
06-13-2007, 11:36 PM
Thegrad's fishing village sounds lovely. I want a small farming community, but it can be near the coast to get some of the fishing village stuff too. Actually this sounds like my Mother's home village....I'll end up creating that!

King Faticus
06-13-2007, 11:45 PM
I would recreate my current city, it is a small farming community with almost nothing in it besides space except on the main streets there are afew shops, an elementry-middle-highschool, a library, a watertower, and a small playing field and that is about it :rolleyes:

PS in simcity 4k I couldn't recreate my city because schools and libraries are unbelivably expensive:(

JuliaSet
06-14-2007, 12:21 AM
I'd like to find the ancient monuments like the Parthenon, make a starter city like the ancients, and then help it evolve and see how closely I could get it to its real modern city. (if that's possible with the game)

prof786
06-14-2007, 01:04 AM
a contemporary Haight-Asbury: the epitome of the 1967 hippie counterculture.

"personal gardens" for everyone!!!!

offspring_dude
06-14-2007, 03:53 AM
OMG one with gingerbread men!!! Im going to make my land a fantasy world and fill it with disney characters!!! make way for shrek!!!

Aushun
06-14-2007, 04:28 AM
I would like to see a sort of near futuristic hyper consumerist society, with lots of floating billboards and multi-tiered highways and the like. I'd like to live in an European or Oriental society during the middle ages, or perhaps in Greece or Mesopotamia during the heights of those civilizations (ancient citybuilder please! :D)

Nice to see you've joined the party offspring_dude, and no, Shrek isn't Disney :)

Hamburg
06-14-2007, 07:56 AM
- High educated society

-creative society

-society which are known in the real life. (American-European-Asian for example) like typical Assumptions which every society are known for.

-green society (good climate)

-ethnic etc.

I would like to see, that the gamer can mix 2 or 3 societies together to get an new society. :D

It will be bad if there is only the chance to take one society in which the SIMs should believe.

IT would be boring :mad:

King Faticus
06-14-2007, 11:05 AM
alot of cities I have seen or studied have different neighborhoods with distincly different additude and "culture" I agree with Hamburg you should beable to make neighborhoods that have their own flavor rather than the whole city:)

gem1n100
06-14-2007, 11:29 AM
I have to admit, there is a certain appeal to living in Willy Wonka Land.


I totally agree with David here. I really think a wonka land would be cool, I also think a futuristic society, kind of like futurama would be cool!!:D

richard24
06-14-2007, 12:41 PM
maybe an asian society., either chinese, japanese, korean, filipino, malaysian, etc.,

or they could release different expansion packs per country just like how monopoly released different versions of monopoly per country., that would be an instant hit., :) with each version adapting a society of that certain country., :)

mightygoose
06-14-2007, 01:47 PM
ever seen equilibrium...

JuliaSet
06-14-2007, 02:49 PM
How about monkeys in a zoo?

Chris Beatrice
06-14-2007, 03:24 PM
How about monkeys in a zoo?

Monkeys are always good.

callagrafx
06-14-2007, 03:30 PM
Monkeys are always good.

Except when they sit behind a keyboard :D :D :D

Give me a society where children are born 21, with a job, their own money and move out the instant they are born :D

Hardin
06-14-2007, 03:35 PM
Except when they sit behind a keyboard :D :D :D

Give me a society where children are born 21, with a job, their own money and move out the instant they are born :D
Think of how much weight the mother would put on.

Chris Beatrice
06-14-2007, 03:43 PM
Except when they sit behind a keyboard :D :D :D



Ah... that does explain a few things...

But seriously, I hope people keep contributing ideas on the theme of this thread.

callagrafx
06-14-2007, 03:57 PM
Actually, on a serious note...what about era-based societies? Pick a decade (50's, 60's etc) so the automata, building styles and interactions are more from that era...throw in some music too for the ambience (people could add this themselves from their own MP3 collections)...Not just fixed societies but ones that evolve over time with the changing fashions. Also, throw in some events, like wars etc to alter the socio-economic development. You don't have to fight the war, just see how it affects the society as a whole.

Could be a whole series of expansion packs... Simcity Societies: The Swinging Sixties etc :D

Chris Beatrice
06-14-2007, 04:06 PM
Now we're talkin'

Mike Lattiak
06-14-2007, 04:15 PM
Simcity Societies: The Swinging Sixties...

Has a ring to it. Especially when people shorten it to SCS: SS.

JuliaSet
06-14-2007, 04:17 PM
Monkeys are always good.

Ugh oh.. Think Sir David has finished his manual.

JuliaSet
06-14-2007, 04:19 PM
Ooo... how about a world class hospital for happiness and health?

You'd have to have a few parts to have a great teaching hospital...

clinics, hmm will have to ask Moose how many buildings are needed.

small hospital evolves to large, to regional, to world class hospital.. by adding certain service buildings. Wait till Moose gets here. (that assumes things evolve on their own)

MarkDuffy
06-14-2007, 04:22 PM
Creative Industrious Monkeys on Llamaback, being chased by Obedient Big Brother Devotees, passed 350 building types, while Knowledgable Wealthy Chocoholics ride the Ferris Wheel with glee...

thegrad
06-14-2007, 04:28 PM
Creative Industrious Monkeys on Llamaback, being chased by Obedient Big Brother Devotees, passed 350 building types, while Knowledgable Wealthy Chocoholics ride the Ferris Wheel with glee...

I hope that one is made soon, I really, really want to play that one.:eek:

Chris Beatrice
06-14-2007, 04:29 PM
Creative Industrious Monkeys on Llamaback, being chased by Obedient Big Brother Devotees, passed 350 building types, while Knowledgable Wealthy Chocoholics ride the Ferris Wheel with glee...

Actually, that describes our studio pretty accurately, although the Ferris Wheel hasn't arrived yet.

JuliaSet
06-14-2007, 04:35 PM
llamas on roller coasters.. a real funny farm.

Son of Moose
06-14-2007, 04:36 PM
Hi JuliaSet:

I like your idea of using a hospital to increase health and therefore happiness.

However, I don't think that SC:S would quite be able to support a building of the scale and size that I am envisaging in my blogspot.

Therefore a quick answer would be:

A Teaching Hospital
A Medical School
Several community-based Primary Healthcare clinics

That should suffice for a broadbased (non-healthcare specialist) game like SC: S.

JuliaSet
06-14-2007, 04:39 PM
How about Lost Wages Nevada?

Nothing like that funny farm!

JuliaSet
06-14-2007, 04:40 PM
Guess Moose was lurking. LOL That's what i have been asking you for more than a year. Give me the basics. :o

Son of Moose
06-14-2007, 04:45 PM
Hi JuliaSet:

As I see it, it is a "horses for courses" approach.

The above (really short) suggestion would be ideal for SC: S (which is, after all, a CB game). However, a much more detailed approach would be required for the type of healthcare Empire Building game that I envisage.

There is no real comparison between the two types of game.

JuliaSet
06-14-2007, 04:46 PM
I know, but a vivid skeleton is needed for starters.

NappySick
06-14-2007, 05:06 PM
Amazzonion society where the women out right rule the men , and treat them like dogs , let the gals have some fun .

Or a society the male can have many wives sounds fun also , but they are all deaf and dumb.

A society of perfection.

Sometimes i wonder what the souix and cherakee,babylonians ,inkas, spartans,might of turned out like.

If you guys are struggling just give us some romans ,or go watch some star trek .

Techleo
06-14-2007, 05:06 PM
Simcity has always been about the buildings. You built the city to see it grow bigger and bigger. It was a awesome sense of accomplishment as you saw the first Skyscrappers pop up in your city. The feel of awe as the first planes took off from the airport. That sense of growth really propels us to push the cities limit. The feeling of the city absorbing materials and energies was compelling as well.

Something Id like to see preserved is the basic concept of city needs. While I want power needs to be met. I want the process to be more streamlined and take less time to manage. In other words if my city needs a powerplant Ill build one and assume the people are taking care of the infrastructure on there own. So water, power, education and security buildings would all remain. They just wouldn't overwhelm you. That way you have a sense of the city being a living thing. Just not having to focus on every hair.

Another thing I want to see is every little minutia rendered. Pigeons on the streets. Hotdog vendors on the sidewalk. Kids fishing by a stream in the woods in a small village. That way we can sense the cities ebb and flow. Enjoy the Societies forming and there actions.

In the old simcities you felt the needs of the buildings. It was compelling trying to serve the structures. They ate electricity, drank water and made the waste we needed to handle. We didnt serve the people so much though. They were so minute you couldn't get a sense of the small. SCS can capture that detail and allow us to focus on those small things.

Really Id like to capture the serving of the people like in SimTower. You built the Mall to serve the people. You built the theatre to see the people enjoy it. That community service will be a whole new level of enjoyment for me:)

Lastly Id like to see cities form in such a manner that you can sense there age. While new buildings are built the city wont change over night. Youd see brick buildings beside new high tech ones.

Basically I want all the depth to remain from the earlier simcities but easier to imagine so you can serve the people.

Wants:
Simpler Infrastructure
Demands Remain but Easier to manage
A sense of History
Simpler economics
More Epic Tasks- Such as building a Space Port
Acrologies! I want them Back!
More Atmosphere! I want to see deer, Thunderstorms, Pigeons, Hotdog Vendors, Polies and more and more
Oh and I want to see lots of Terraforming such as being able to build dams.

callagrafx
06-14-2007, 05:44 PM
Simcity Societies: The Swinging Sixties...

Has a ring to it. Especially when people shorten it to SCS: SS.

I'll email you my account details for the royalties :D :D :D :D

Another thought would be to add real life historical events from the eras, like wars as mentioned but also political/entertainment events etc, such as the Kennedy Assassination and how the loss of a President affects the economy, public morale etc etc. If you could get clearance on video footage, maybe incorporate this too...it would also have the benefit of being quasi-educational, especially contemporary history.

arcan
06-14-2007, 05:48 PM
I wonder if it will be possible to develop one kind of society and then take a radical turn. For exemple make a tree-houses society and suddenly WHAM turn into big brother. Cams in the trees could be nice. With the little red lights they would make the trees look like christmas trees all year long ! :rolleyes:

NappySick
06-14-2007, 06:01 PM
Adding i d also like a normal sim society for when im feeling boring , just the same old dude i been playing about with since i started playing SC games , no thrills simple sims that advance through time , and maybe end up with a few more things than what we have today . I never been sad enough to play sims games , but i suppose i could tolarate them a little more in this version.
Also maybe i dont want to interact today and just build , sometimes i dont feel like socialising just want to chill , take it easy and build a nice city , so the ability to turn off , the society bit may be quite useful to me.One of the things i loved about sc4 was the commute 5 am every day things start to come alive by 7am maybe 6 million sims or the roads , mt , in my largest city i realy enjoy watching them , keeping the traffic flowing ,one thing the sims in SC wont tolarate is congestion , road traffic accidents,train wrecks, funny they are realy bad drivers . Be fun if SCS could retain some of the humoures , crazy things society in general sometimes do maybe even build on it.

Azeem
06-14-2007, 06:55 PM
I can see how SCS can be used in a language class. Assuming that the game comes out in half a year and assuming that I do get my application to another province gets accepted (which I'm really hoping for :D ), I'd imagine that a game like SCS can easily be incorporated into an English language and Western culture class for Korean students. I can create a city over the weekend, give it some cultural aspects, and then when class time comes, I can show it to my students and ask them questions in plain grammar to help them work on repetitions such as "Where is the bank?" or "Where is the airport?" and instead of just looking at a cruddy chalky hand-drawn map on a blackboard, they can actually zoom in through the city to find the said object while also learning directions (compass directions, left, right, up, down, etc.). Also, if I can create a type of "Urban Jungle" city with a mixed society that is posh in some parts and ghetto in other parts, I can perhaps show them Los Angeles area and bring up the features of LA society and issues facing the city. :)

JuliaSet
06-14-2007, 07:07 PM
I can see how SCS can be used in a language class. Assuming that the game comes out in half a year and assuming that I do get my application to another province gets accepted (which I'm really hoping for :D ), I'd imagine that a game like SCS can easily be incorporated into an English language and Western culture class for Korean students. I can create a city over the weekend, give it some cultural aspects, and then when class time comes, I can show it to my students and ask them questions in plain grammar to help them work on repetitions such as "Where is the bank?" or "Where is the airport?" and instead of just looking at a cruddy chalky hand-drawn map on a blackboard, they can actually zoom in through the city to find the said object while also learning directions (compass directions, left, right, up, down, etc.). Also, if I can create a type of "Urban Jungle" city with a mixed society that is posh in some parts and ghetto in other parts, I can perhaps show them Los Angeles area and bring up the features of LA society and issues facing city. :)

Great marketing tool too. Wonder if someone could write a teachers handbook that might be downloaded? a few sample lesson plans on using it. (zeem?)

NappySick
06-14-2007, 07:25 PM
You cannot be serious , lol , and the answer to where is the bank ?
is ,,, Which bank ? i thought it wasnt going to be realistic , now we using it to show students what LA looks like ,Yeah i dig it azeem i want to build LA, DC ,Tokyo,Hong -kong ,i live rural England and very rarely get to the big city ,i didnt think SCS was going to be that way , im sooo confused

MarkDuffy
06-14-2007, 07:30 PM
Whew, for a second there, I thought I was the only one... ;)

callagrafx
06-14-2007, 07:40 PM
You cannot be serious , lol , and the answer to where is the bank ?
is ,,, Which bank ? i thought it wasnt going to be realistic , now we using it to show students what LA looks like , im sooo confused

I suppose the aim is to make it as realistic or fantastic as you want...from what I understand that's part of the new gameplay. Simcity 4 has been (and still is) used as a teaching aid in some areas.

Azeem
06-14-2007, 07:46 PM
Well, here's what I have in mind for a sample lesson plan:

Lesson: Your Home Town
Objective: To have students practice using directions and prepositions of place.
Duration: 45-50 minutes
Teaching Aids: Computer, TV or Projector screen
Lesson Outline:
1) ENGAGE (10 Minutes): Show a "birds' eye view" of the cityscape, note particular landmarks, and then zoom to the street levels to give students an idea on what kind of city or town it is. After a quick preview of the cityscape, ask questions about what students saw or noticed and what they found interesting. Ask about what features exist in the students' own home town.
2) STUDY (10-15 Minutes): Review nouns of place (post office, police station, park, etc.). Go over basic prepositions of place (at, in, beside, before, behind, etc.).
3) ACTIVATE 1 (5-10 Minutes): [TPR exercise] Have students use gestures to express the implied meanings of the prepositions on, above, under, before, beside, behind, and near.
3) ACTIVATE 2: (15-20 Minutes): Students are given a list of objects to find and "zoom" through the virtual city to find the items on the list and note where they are by using prepositions of place (for example, "The bank is beside the bakery.").

Since lower middle-class chools typically just have one computer per classroom, I don't think this can be used for large classes. However, for smaller after-school classes (or classes in schools that are do have more than one decent computer in the classroom), I think something along these lines can be done. :)

Also, a game need not be even remotely realistic to teach language. That's the beauty of the discipline. ;)

JuliaSet
06-14-2007, 07:51 PM
Perhaps, like 'Zeem said, its use in language classes would be greater than a social studdies class. Computers are used for many classes as teachers are always looking for engaging ways to focus on class material.

j

NappySick
06-14-2007, 08:27 PM
Nice side step az ,i like your style .SCS definatly needs a social security office in the buildings to complete the lesson.

MarkDuffy
06-14-2007, 08:38 PM
Since this thread has been totally hyjacked...

I was thinking about Azeem with his "422 fidgety ADHD-afflicted middle school Korean boys" & "sometimes I'd like to fantasize" to be the dictatorial Orwellian "English teacher from hell".

I can just imagine only one computer & the boys pushing the wrong button or mouse-click. :eek:

<joke>

Romaq
06-14-2007, 08:59 PM
I *live* in Bellingham, a college/ hippy retirement town. When the Haight-Asbury crowd retired and left the City for being too expensive, they came and lived up here. Nearby Ferndale along I-5 is more business and farming. Lynden is rural Conservative Christian with mostly immigrants from Holland.

I would like to be able to ‘recreate’ these cities, to some extent, and to some extent mock them. Like the guy who travels, burning gasoline all around Bellingham looking for used oil he can convert into Bio Diesel just so he can keep his ‘green car’ running. The pan handlers, the protesters, the City County council chasing Walmart out of town with torches and pitchforks.

Lynden has a graveyard to mark the entrance into their city, with the meat packing plant just beyond. You have to drive past the local grocery store to get to the meat packing plant. T-Shirts encouraging tourism at Lynden: Come smell our dairy air (der•ri•ère)! A church on every street corner.

Ferndale is run by a Boss. It’s mostly made up of people who are rural, but didn’t care for Lynden or Bellinghamsters (Yes, they refer to themselves as ‘Bellinghamsters’). They want money from farming or money from industry. But they want money.

I don’t know so much the flavor of Blaine to the north, but they are a border crossing town. There is a heavy emphasis on the Feds stomping on ‘bad guys’ attempting to get into or out of Canada to the north.

For the most part, these cities in this area I live in mock themselves. But I’d like to recreate them within SC5. I think where I live in would be an excellent ‘use case’ of different societal energies interacting. I’m looking to move somewhere else, by the way, for better job opportunities.

So if I’m not building where I currently live, Las Vegas, or some futuristic city would be fun.

--Romaq

JuliaSet
06-14-2007, 11:28 PM
Ramblings and loose associations.
Hm.. transparent bubble pods assembled with tube connectors for a moon city!
Personal Hover craft.
Venice with canals!

Then there is the Castle, keep and the townies. Guilds

A Medici cultured merchant society with palaces and churches,

Indian city with its set of ancient buildings. A module for the elephant stable... add them on in sets of 4-6 or 8. Palace, palisade, fort, Gateway, warrior assembly, granary near and part of the city gateway/wall. Trade Schools, Market, Temples, guild halls, Palace art gallerly, Pavillions for performances, Music and Dance academy, Gaming hall, bank, court house, University, Mural painter, Aurvedic Hospital, Doctor, Castle, Palace Library, Baracks/Arsenal. Horse and Elephant academies, forge, port, Herbalist, City monument near the main gateway (usually a tall column made of stone) gardens, houses for the Nobles, merchants, Horse and Elephant stables, Coin press, Mahout/Elephant trainer. Religious buildings like the Hindu Temple and Buddhist Stupa
Add Jainism Zoroastrianism, Sikhism and Islam in time.
Sailing boats ( http://www.hinduwisdom.info/Seafaring_in_Ancient_India.htm )

More research here: http://www.citybuildingcontests.net/indian-mods/index.html (waiting for a programmer to get it off the ground)

Hollywood media town,
Jungle cities,
Cities built on various elevations, terraces with staircases, (Rome's 7 hills),
Mo Town,
Group of cities connected by long bridges, to see how they evolve around ports.. like SanFrancisco.
Siberian city with bad weather.
Jock town with many sports venues.(will it breed street violence)
Silicon valley, Geektown.. what would they do with a Pro Football or soccer venue?
Coastal oil town like New Orleans.. beware the weather and the elevation.
Farm town with varying weather.
Cow town with race track, bars, feed stores.
Windmills as power sources for irrigation and electricity, wind turbines, grinding grain. Mill at riverside for grinding corn and power. http://en.wikipedia.org/wiki/Windmill
Rice paddies

You'd better have a creaking Tilted Mill (monkeys hanging from the blades and llamas in the yard) and Holland canals as well.

BourneID
06-15-2007, 12:32 AM
You know what, this threads question is most likely one of the best asked about the new game.....

heres why, from the pictures.. what has been said so far, and my own assumtions... I figured that EA was going for the Citylife cultures approch to the game.

being stuck on the idea that we seem to be lossing some of the things that just feel hand-in-hand SimCity (zones, and such, pretty realistic buildings) and the graphics..... I had thought outside the box.

I maybe giving EA to much criedit here... but just maybe someone there has been doing their homework... to what us gamers are thinking.

Go take a look at the journal sections of the SC4 fansites and check out journals like Rodinia by sepsis and such like that.... In Rodinia, the backstory is that sepsis in a communist type dictator benevilent of course). The creator of the journal, sepsis, creates custom lots that reinforce that idea that most of us have of government housing blocks, prisoncamps, and such.

Another journal is based on the idea that Napoleon was never defeted at waterloow had a Colony here in the US...

Us journalist have been giving our journals social identity though story, or the custom lots/ graphics used in our pictures.


what made the connection for me is the question in the first post... the image of the building with the dictator (i assume) banner on the front... Sepsis has done this 9as well as others) in their journals..

http://img201.echo.cx/img201/972/batpictures23xm.jpg

(hopefully he wont mind me reposting this here)

David Beebe
06-15-2007, 09:12 AM
Spoon boy: Do not try and bend the spoon. That's impossible. Instead... only try to realize the truth.
Neo: What truth?
Spoon boy: There is no spoon.
Neo: There is no spoon?
Spoon boy: Then you'll see, that it is not the spoon that bends, it is only yourself.

from another part in that movie...

Morpheus: Free your mind.

gem1n100
06-15-2007, 09:39 AM
Well, here's what I have in mind for a sample lesson plan:

Lesson: Your Home Town
Objective: To have students practice using directions and prepositions of place.
Duration: 45-50 minutes
Teaching Aids: Computer, TV or Projector screen
Lesson Outline:
1) ENGAGE (10 Minutes): Show a "birds' eye view" of the cityscape, note particular landmarks, and then zoom to the street levels to give students an idea on what kind of city or town it is. After a quick preview of the cityscape, ask questions about what students saw or noticed and what they found interesting. Ask about what features exist in the students' own home town.
2) STUDY (10-15 Minutes): Review nouns of place (post office, police station, park, etc.). Go over basic prepositions of place (at, in, beside, before, behind, etc.).
3) ACTIVATE 1 (5-10 Minutes): [TPR exercise] Have students use gestures to express the implied meanings of the prepositions on, above, under, before, beside, behind, and near.
3) ACTIVATE 2: (15-20 Minutes): Students are given a list of objects to find and "zoom" through the virtual city to find the items on the list and note where they are by using prepositions of place (for example, "The bank is beside the bakery.").

Since lower middle-class chools typically just have one computer per classroom, I don't think this can be used for large classes. However, for smaller after-school classes (or classes in schools that are do have more than one decent computer in the classroom), I think something along these lines can be done. :)

Also, a game need not be even remotely realistic to teach language. That's the beauty of the discipline. ;)



Honestly, I really think you have a great idea. I homeschool my 7 and 8 year old boys and I think this would be a great way to teach them how different societies work in the world too. I am always looking for new and interesting ways to teach my kids so that they want to learn!!

NappySick
06-15-2007, 10:27 AM
http://img170.imageshack.us/img170/1315/trhg7.jpg

So what has the above pic goto do with society ,Transport plays a huge part in the development of any society , the ability to transport goods,people longer distances in the modern world plays a huge part in the evolvement of our modern society as we know it today , i felt the image was good to ephisise my next piont that without these kinds of transport my society can never evolve from anything more than a 3rd world state . i am a little concerned about the transport options we seen upto now within scs , i feel that transport + society kind of go together and evolve together , and i would realy hope to see a few more transport options in SCS .

Romaq
06-15-2007, 11:19 AM
Yes, I agree that available transit options are an important reflection of a given society. Chicago has the El. San Francisco has the cable cars (for tourists, locals don't use them). Seattle *wants* to have light-rail like Chicago, but can't get past the corruption, greed, hands groping for money and fingers in the pie, with a heavy dose of not-in-my-back-yard. Bellingham as bussing that sucks, but it's enough for me to encourage everyone ELSE to use it so they'll get off *MY* road. Life in Blaine centers on I-5 and traffic at the border. Lynden life is at the end of Bellingham's bus line, and through-traffic along the Guide Meridian for Canadians coming to Bellingham to shop.

I would suggest that SC5's potential user base (experienced with SC4 custom content development) can do far, far more with SC5 given time and *means* to the title than what the developers could possibly hope for within the next six months they have to do it in.

Focus on having a good engine with a certain 'openness' like SC4 had, and give us a chance to crank out years worth of totally new content for people to enjoy, just as was done with SC4. If you can leave 'slots' for 'custom societies' to be developed, I believe there's a whole lot we customers can do with it that will free *YOUR* mind, Mr. Producer!

At least, it's my hope that the Devs of SC4 read through SimTropolis and various other custom content sites and have some serious jaw-dropping moments, things like the NAM they never thought possible, never expected. Please allow us the room in the development of custom 'societal energies' you never would have considered, but would be delighted to see years down the road after SC5's release.

--Romaq

Rubicon
06-15-2007, 11:19 AM
Governmental civics also play a huge role in society. I'd like to see different options such as dictatorship, oligarchy, republic, socialist, etc... These would obviously have implications for economics, freedom of expression (or lack thereof), etc...

Has there been any mention of this yet that I've missed?

Aushun
06-15-2007, 11:54 AM
^^ That sounds wonderfully like Civilization!, though I guess how effective such orders would be depends on how realistic the game is; for example, the player building what he/she wants and doing as he/she pleases seems to perfectly suit a dictatorship, but it becomes shady in the context of a democracy. Also, how these orders are represented in the game is important. Again, with a dictatorship it's not hard to imagine big posters of rulers, mindless minions and lots of red and black (a la Big Brother, and the screenshot that was released) but how would democracy etc be shown? (fluffy bunnies? :D)

Rubicon
06-15-2007, 12:03 PM
Yes, it does sound like Civ, but I would envisage a much different (i.e. deeper) implementation in SCS.

You're on the same track as I am with your post. Some examples: In a socialist society, opulence would be frowned upon and not very common. Smaller homes, fewer cars, etc... The democracy would have greater freedoms, but much more social and economic striation and tolerance for other societies; therefore more friction. The oligarchy would obviously be religiously focused, with a monolithic social structure and less tolerance for unlike societies.

Could be very controvercial. :rolleyes:

NappySick
06-15-2007, 12:18 PM
As a long term lover of civII i loved the effects of goverment in the game .But civ is a world building game , you must be careful as it could end up as 5 of the 6 societies are not fun to play .Also there is a mixing of societies in SCS a specific form of goverment may not work for a mixed society.

Aushun
06-15-2007, 12:52 PM
I agree in that it should be more deeply implemented than in Civ, especially in that it shouldn't be a "Click on [Insert Social Order of Choice Here], Start the Revolution!" approach, and more the game interpeting what sort of society yours is depending on your actions, and depending on how restricted TM wants to make it, offer suggestions as to what actions to take to further continue the current social order, or outright offer the only options.

Hardin
06-15-2007, 10:38 PM
If you can connect buildings then I would like to see a space colony where all of the buildings are connected through airlocks.

UnzippedSim77
06-16-2007, 03:59 AM
Speaking of transportation, I've noticed around the world we rely on different types of transportation:
Europe rely on trams,
Japan relies on high-speed and regular trains and subways
Australia relies on trucks, cars, planes and buses with the odd train thrown in here and there,
etc. So A society could be based around these types of transportation...

Another idea I had was a society recovering from Alien Invasion with fused building styles and different creatures walking around, SCS: The Invasion or something...

So there's a realistic and a fantasy idea from me... :D Cheers.

Romaq
06-16-2007, 05:17 AM
Supposing one could completely remove 'ground' in favor of a bright sun and a stary background... *THAT* would be freaking cool, totally 3D building of a city without a ground base. I expect you must presume some sort of artificial gravity, and I expect you would have to set a standard position for 'airlocks', and there are other problems that would have to be resolved for content that works on that line. But it's a really *cool* idea.

And mainly to the point that... I'd really like SCS to *allow* for those sorts of issues to be worked out over years by custom content creators rather than attempting to pack it in something that ships.

Yeah, and Bellingham relies on cars. If you don't own a car in Bellingham, you are a weenie and you need to ride the weenie bus service, as befitting a weenie. Building construction outside of downtown presumes you must be traveling by car. I live right in the middle of a mega commercial shopping strip known as ‘The Guide Meridian’, and it’s safer by far for me to drive across The Guide than to take a 15 minute ‘walk of death’. We give lip service to public transit, because promoting public transit is the best way to encourage everyone ELSE to stay the heck off *MY* roads so *I* have a more pleasant driving experience in my Hummer while driving across the street for a burger.

Before I had access to a car I took public transit exclusively, and walked. I can say first hand that public transit is great for everyone ELSE to be using while I’m behind the wheel. And that’s my spiel on transit within my city.

--Romaq

Kinneas
07-03-2007, 06:03 AM
I liked the 'building with terrace designs' idea. Hanging Gardens city, Ziggurat city.

Sorry if these have been mentioned. I tried going through all the posts:
---
- Earth Lovers and Movers: Nature Lovers vs Land Developers. Nature building and Construction.

- Geeks: Comic Book stores, Convention centers: Sci-Fi-Comic-Movie-Entertainment conventions. Costume party fans, Ren Fests, S.C.A. members: (Knights, medieval garrbed people. Will practice in the parks.). Aliens and alien abduction. Roswell, Area 51, Adds IT industries. Needed for FUTURE Tech and Science societies. Etc. Space industries. (special promotion: Best BUY & Geek Squad).

- GOLFERS expansion (Sim Golf: Playable lots). Famous greens. pimped rides, Outrageous clothes, clubhouse parties, etc. Diehard golfers could 'play through 'anywhere' and be found roaming outside golf courses and about town.

- Schoolies expansion: Way more educational options from elementary to university. More education and junior sports upgrades.

-expansion. SIMCITY: Societies. "The Sporties." Sports ploppables. Fields, arenas, health clubs, sports parks, ( Whole Foods expansion :) ), health food stores, workout beaches, tanning salons, ski lifts, EVEREST, fishing boats, lakes,events, olympic stadiums-events. Awards, awards, awards. SIM-a-Team. etc. Create major leage teams for each region.

( SPORTS seems just too much to ask for in one installment. It is so broad. I would like online subscription options to be updated with more sports content as it comes).


-expansion. Criminals, Arch criminals, Military madmen, Evil Scientists, and super villains. Once loose in your game...it will never be the same.

- expansion. Protectors: enhanced law enforcement, SWAT, enhanced Fire/Rescue, Flight for Life, Detectives, Private Eyes, Civilian heroes, Superheroes. Army bases, Weapons (e.g. SPORE. War 'games' from region to region. Pride matches for prizes.

-expansion: MAYORS (includes: SIMS 'Building Tools', Streets of SIMCity and SIMCopter/Skies expansions)When the only way to do it right is to go directly into your city and do it yourself. Create and play unique Mayors in any region. A Mayor becomes an NPC SIM when you are not playing them and continues to mimick your actions.

John-SJ
07-03-2007, 09:36 AM
I applaud TM for making SC:S a game with a primary focus. Now and then you will come across a game that has no clear focus and they tend (IMO) to be not very good games. Trying to give a little something to everyone they end up with a game that really satisfies no one.

SC4 had its focus. Part of that focus was a deep transportation system with lots of options. But look at the social aspects of SC4, they are very highly abstracted, certainly not the focus of the game.

SC:S seems to take things in the other direction. Some of the things that were focused on in SC4 are pretty abstract in SC:S, transportation being the example that is mentioned most often. But the social part of the game is implemented in detail, a rich environment for us to play in. No less rich than RCI zoning and transportation networks are in SC4.

By the same token that RCI zoning is not everyone's cup of tea, there will be some that will not appreciate the focus of SC:S. But then, the same can be said for any game, some will like it, some won't. ;)

Insomnia
07-03-2007, 12:03 PM
I think it is hard to keep everyone happy. Here's another idea:

Internationalism: Religions, Basic Infrastructure, Sporting events, Country & location editor, International Currencies and financial affairs.

Disasters: Floods, Nuclear accidents, Hurricanes, Blizzards, etc.

Artistvrd
07-03-2007, 02:36 PM
I agree, transportation is a huge deal and these single four lane roads, are not for me, I need tons of variety.

What society I would like to see is Simcity 5.

Alphidius
07-05-2007, 04:49 AM
Is this thread still about Societies we'd like to see?? :confused:
Ok, anyway, here's a few Societies I'd like to see...

1. Society of Enviromentalist!! No electricity, no gas emitting automobiles, etc... I wanna see how a Society like that could survive and the issues they would face... :p
2. Marxist Society. No not the communist society that we know of but the "ideal, what-if" society of Karl Marx if were successfully put into place
3. I'm sure a Capitalist Society is already in there, seeing the skyscrapers in the screenshots but I want a more futuristic one!
4. A Society that lives on the mountains like Tibetans!

Insomnia
07-06-2007, 09:21 AM
Government systems... and mesh terraforming that go as high as 100,000 m above sea level and as low as Challenger Deep.

Ocram
07-07-2007, 03:38 AM
I think there should be a high tech city like LA in Blade Runner or a number of industrial cities and planets in Star Wars. This means *FLYING* cars not merely _hovering_ a FOOT off the ground. An invisible elevated road/highway a few storries up between "Skyrises" or other tall/megastructures.

Ocram
07-09-2007, 12:32 PM
I mean Knowledge/Industrial or Knowledge/Industrial/Obedience. The farther into the future the higher up they should be able to fly (unless aircraft). Mid/Late 21st century-Maglev, 22nd cent - hover up to 2nd or 3rd story, 23rd - 4th story, etc.
Hey, I just remembered that in the earlier screenshots somewhere there were small 1 or 2 person front propeler planes (on the road). Did anyone else see them?

Jacquou Le
07-13-2007, 04:54 AM
and what Societies would you like to live in?

Societies that no one can see me walking on the streets... haha!! :p

John-SJ
07-13-2007, 02:57 PM
...imagines a society of blind people walking along the streets with white canes...shrugs.

Maybe a society where time travel has been perfected. :)

panikattak
07-14-2007, 05:14 PM
I really like to play islands and would like to see island culture and buildings.

Thom_D
07-20-2007, 04:57 PM
I would like to see a cyberpunk society. I am thinking William Gibson's Neuromancer or Bladerunner.

Also I would like to see a huge space station or moon base.

UnzippedSim77
08-06-2007, 03:33 AM
Perhaps a SimCity4 fan society with a SC:Societies fan society? Sorry, being facetious after reading some other threads...
But seriously, fishing societies would be interesting, as buildings etc would be influenced by fishing equipment... I also like the idea of a Hollywood-style society whereby glamour and flair are rewarded...

Romaq
08-06-2007, 03:49 AM
Perhaps a SimCity4 fan society with a SC:Societies fan society? (snip)

Some days it is hard to find the we between us and them.

--Romaq

Sim Nation
08-06-2007, 10:56 AM
The founders , the changelings , even though it looks like they have a few skin problems , so i can shapeshift into a fly on the wall and visit tm offices to see what David realy does eat for lunch. Just imagine being part of that society , the mischief and choas you could prevoke would be amazing fun. I could then shapeshift into the oxford/cambridge dictionary for a final spell check.
________
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Corinthian
08-06-2007, 02:27 PM
A balanced spiritual, prosperous, and creative society. You can get paid for doing what you love and being a good person! :)