arcan
06-10-2007, 05:21 PM
A few things I think have to be implemented (because someone had to design them for XC4)
-I like the ideas of different energies. But please, don't make them city-life-like. It was too easy : just define zones and keep them separated, almost no interactions between them. They must mix and interact. I'd love to see some micromanagement there.... and a lot of possibilities, ways to mix/separate them.
-One thing that would be missing would be diversity of buildings (a must), and evoluting buildings. I know they are ploppable, but I wouldn't want them to be static. I'd like them to change, depreciate, even grow.
-and for diversity : There HAS to be a good and easy tool to create/modify the buildings. All aspects of all of them. The same goes for other things than buildings (parks, trees, and so on) One thing I love in Simcity was seasonnal trees. But someone had to create that. And it sometime makes conflicts with other trees... So better include it from the start (maybe as an on/off toggle option ?)
-another tool required is to create/modify maps. Get a way to cange normal maps to SCS maps (like some tools for SC4)
-No more pipes, is ok. That wasn't the worst thing to put pipes on the map. I do want though to have all the water/electricity buildings (they are the real point and complexity of the game).
-Last thing, it has been said by EA that the game was to difficult. That has been decided, can't change it. But I wouldn't like complexity to be taken in the stead of difficulty. I want micromanagement and as many options, decisions to make, and means of action on my city as possible.(I may be a bit masochist, but I love that)
-And last, I'd like to be able to build a as realist as possible city. meaning building on different altitudes, build under bridges (at least roads and fillers) building sunken highways for instance (and tools to do so and level le ground...) and running water (for rivers and so)
I hope I don't ask for the moon but, hey, that's for you just a little more grain to grind ! ;) :p
-I like the ideas of different energies. But please, don't make them city-life-like. It was too easy : just define zones and keep them separated, almost no interactions between them. They must mix and interact. I'd love to see some micromanagement there.... and a lot of possibilities, ways to mix/separate them.
-One thing that would be missing would be diversity of buildings (a must), and evoluting buildings. I know they are ploppable, but I wouldn't want them to be static. I'd like them to change, depreciate, even grow.
-and for diversity : There HAS to be a good and easy tool to create/modify the buildings. All aspects of all of them. The same goes for other things than buildings (parks, trees, and so on) One thing I love in Simcity was seasonnal trees. But someone had to create that. And it sometime makes conflicts with other trees... So better include it from the start (maybe as an on/off toggle option ?)
-another tool required is to create/modify maps. Get a way to cange normal maps to SCS maps (like some tools for SC4)
-No more pipes, is ok. That wasn't the worst thing to put pipes on the map. I do want though to have all the water/electricity buildings (they are the real point and complexity of the game).
-Last thing, it has been said by EA that the game was to difficult. That has been decided, can't change it. But I wouldn't like complexity to be taken in the stead of difficulty. I want micromanagement and as many options, decisions to make, and means of action on my city as possible.(I may be a bit masochist, but I love that)
-And last, I'd like to be able to build a as realist as possible city. meaning building on different altitudes, build under bridges (at least roads and fillers) building sunken highways for instance (and tools to do so and level le ground...) and running water (for rivers and so)
I hope I don't ask for the moon but, hey, that's for you just a little more grain to grind ! ;) :p