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the Monkeys Uncle
06-09-2007, 09:51 PM
I posted this here a while ago at Simphoni (link to thread (http://www.simphoni.net/forums/index.php?showtopic=14526)), but I'll repost it again here.

Water is a very big part of any city, big or small. Coastlines, rivers, waterfalls, streams, sewers, water mains, rainfalls, storms, flooding, snow - all these things are very relevant to any city. That is why, in the next SimCity, I think water needs to be one of the things that gets a big, shiny new redesign.

Realistic Flowing Water: In SimCity 4, there was no such thing as rivers or streams. All water was basically collected into one big ocean, and didn't do anything except take up space. It's time for water to start playing a bigger part in the landscape by actually interacting with it. Water should naturally accumulate by rainfall, and the formation of rivers and lakes, above sea level, should reflect that. Also, we should be able to place other water sources, such as springs, while terraforming. Water should follow the laws of gravity, finding it's own way down to the ocean. Along the way, it should interact with the landscape itself by falling over cliffs, eroding gullies, etc, and it should do this continually.

The Weather and Water: There should be weather in SC5, ranging all the way from blizzards, to hurricanes, to desert droughts. Hurricanes should be able to flood downtown streets and erode beaches, summer rains should be able to slowly change the landscapes around rivers. A northern city should be brought to a standstill by a winter snow or ice storm, and when that snow melts in the spring, it should bring with it flooding.

Water and Our Cities: All of this will not just be eyecandy. River valleys could be dammed to provide electricity or flood control. Concrete river/seawalls would cut down on erosion in built-up areas. And be wary of building a new subdivision under unsupported slopes - a landslide could be imminent. Water as a whole should play a bigger part than ever before in our simcities, just as it does in real life.

I'd love to see this kind of weather detail going into the next SimCity. It would really enrich the gameplay I think. Of course, you should be able to turn off the damaging effects of storms and such if you don't want them.

ded
06-09-2007, 10:01 PM
100% Agreed. SimCity 2000 attempted this idea, and then it was kinda dropped from the game. Its time to bring it back.

Need_Help
06-09-2007, 10:35 PM
I think its very hard to have water that will follow the gravity, and find its 'own place'. But for the nature 'weather', I think they should have that in Sim City, since they have rain/snow/sandstorm in Caesar IV (you can see water/snow/sand gathering at the roof of the buildings). Your idea is nice, and I also hope to see that but I think its hard to have it in game, since its like 'useless', just make the game looks more beautiful without any 'relationship' with the gameplay. Only the weather/nature disasters affect the gameplay, realistic water flowing doesn't make any difference with the gameplay, but add more 'realism' and 'beauty' for the game.

Thanks :)

MarkDuffy
06-09-2007, 11:01 PM
I would guess that weather from TM would be a given, from our experience with C4. Also, day/night cycles with rising sun, moon & stars which have been in every TM game.

King Faticus
06-09-2007, 11:17 PM
the weather in c4 affected game play

MarkDuffy
06-09-2007, 11:22 PM
Not really, King. There was a bit of yelling & screaming from the Demo about visibility & TM toned it waaay down for the full game.

Unless you consider earthquakes weather. ;) THAT affects gameplay. :D

EDIT: Weather & such are one of those things that sound great on paper, but when it actually shows in their games, reactions can change.

Azeem
06-09-2007, 11:44 PM
One thing that has to return is the classic flood disaster. This was taken out in SC3000 and SC4.

offspring_dude
06-10-2007, 03:54 AM
One thing that has to return is the classic flood disaster. This was taken out in SC3000 and SC4.
Disasters have probably been taken out altogether, much too hard for the casual gamer to get their simple minded heads around.

OMGZ0R TEH FIR3Z0R11!!1 *H3ad explodez0r"

Nighteyes
06-10-2007, 04:47 AM
they had the option to stop disasters in 2000, it would be good if they did the same thing again.
that way casual gamers wouldn't have to worry about it.

King Faticus
06-10-2007, 04:53 AM
I turned them off but after my city was built....:D
P.S. you could turn them off in 3000 aswell

Azeem
06-10-2007, 05:13 AM
I don't think we need to worry about the "dumbing down" of disasters. Caesar IV's earthquakes and fires were insanely destructive. *cough*Ephesus*cough* :D

King Faticus
06-10-2007, 05:16 AM
yeah... the fires.... :(